glerikud's Recent Forum Activity

  • What NW.js version did you use?

  • You could do this:

    https://dl.dropboxusercontent.com/u/542 ... se_js.capx

    Sadly, the beginner devs won't be able to utilize this. Still, it's very useful, thank you for sharing it.

  • It could be useful for more complex games, especially for key rebinding options.

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  • Is it only me or the Scirra website quite frequently logs users out automatically?

    I log in using Opera (Windows 10x64) from multiple computers and I always check the remember me box, but it randomly logs me out. My favourite is when I open up the forums, and at the beginning I'm logged in, but after a few switches between topics it just logs me out. It's happening more frequently in the past few days.

    Is it a bug or there's something happening server side?

  • If this is a bug, it might worth to file it.

  • But totally I believe that learning first a programming language makes your life even easier in C2 than it already is but learning C2 as a start in learning other programming languages is kind of ineffective except for the other things. But this is just my opinion.

    Thank you for sharing your experience. Did you learn C2 in an autodidact form, or did you have help from an other person?

    The first time I put my hands on C2 I didn't know how to code except had some BASIC knowledge. At the same time I started learning C# and the Object concept was very abstract to me, but C2 helped me a lot in understanding this concept. Overall, I think C2 is good for understanding the concept of objects, variables, loops, conditions, arrays, even functions to some extent. I can't tell if it teaches good programming practices since I'm no good in any other real programming languages, but it certainly helps a lot.

    This opens up a whole new category for me. It seems now (based on your input) that C2 can be used not only as a learning tool for beginners, but also as a side-by-side method to help programmers understand what OOP is.

  • The layout won't render your project like previewing does. So if you use images that small for objects, even with point sampling, the editor will display them distorted. I don't know any way of fixing that, but maybe someone can help you there

  • Why not, it's too forgivin in many ways - it enables quick and dirty coding and coding by hacking.

    Well, yes. If the students discover the software by themselves and the teacher won't oversee their works/projects (even the ones they make at home) this can be a problem. But this can be a problem in any environment in my opinion.

    PPS: scratch is a much better learning tool for coding than C2

    One of the big differences is that Scratch is a LPE (learning programming environment), so it was designed to teach programming. While C2 is a game engine and it was designed to create products with it. The thing is, that C2 is so easy to use that it can be used in education too.

    But if a student won't go forward to a university or won't extend his/her knowledge in programming then staying with the software they learned with can be a big difference. It's unlikely that a high-school student will learn how to code a software from ground up in school using traditional languages. Let's say the class learned with Scratch. The student will be able to create small projects and share them online for remixing. But if they used C2, then the students can make games or apps, so it's not necessary for them to move forward if they are the designer types. Most of the students won't learn coding by themselves and most of them won't even practice what they learned.

    I'm not saying that C2 can be the solution for everything, I'm just throwing some thoughts in. However I'd be interested in why did you say that Scratch is the better tool for learning (even if it is, even if it's not). Can you elaborate?

    That reminds me my college times . Kinda hard times but fun when I look back now.

    These time are always fun to look back. But when we were there... wasn't so funny.

  • I found an example of proof of concept, but its probably not C2:

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    It looks like it was made in a 3D engine. The camera follows the player but also can be controlled with the VR headset to look around. The distance of the camera and the 2D sprites gives this feeling of "you can look around the level".

    I hope that people see VR as a portable TV too and that 2D games can work, otherwise it means the beginning of the end for 2D.

    Don't be so dramatic. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> VR won't kill 2D games, it won't even kill regular, non-VR 3D gaming.

    I just did a bit of research and 1 possible way might involve the developer version of the Hololens which was just released last month. Combine that with the universal platform and it might just be possible, but it would cost a few hundred pound to find out, which I don't have.

    Yes, that's a possibility, also there's a software called Virtual Desktop: http://store.steampowered.com/app/382110/ People say that it's great to play 2D games with it. Note however that it will be still 2D. The video you linked before was a 3D game.

  • In your project's properties, set the "Sampling" to "Point". If you are using any kind of pixel art images (even a small sprite font like this one) you have to use point samplig to get that pixellated look.

    "Sampling

    Choose between linear (smooth) and point (pixellated) sampling when resizing images. Linear is recommended for modern games with hi-res graphics, and point is better suited to retro games with blocky pixel art."

    Source: https://www.scirra.com/manual/66/projects

  • I read on the forums that the MAC export has been broken for quite a while now. I'm not sure that this is still the case though.

  • The more options, the better. Looking forward to this.

    Just a bit of a thought for the furure: Let's not get too dependent on XDK. Keep other options alive as well.

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glerikud

Member since 8 Sep, 2011

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