glerikud's Recent Forum Activity

  • So if I understand you right, you want to select 2 categories and then when you click the button you want the code to randomly select not just from 5 options (from one category) but from 10 (the 2 selected category)? And in the end only display that 1 selected option?

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  • Construct 2 for sure. It's easier to use, updated frequently, powerful and has a great UI, cheaper, etc.. Before you buy it give the free version a go and follow granpa 's advice to recreate the same thing in C2 you made in Stencyl.

    Your biggest problem will be running it on MAC. You'll have to use a VM software to do that. Construct 3 will support MAC, but it's still a long way off, so don't wait for that.

  • Here is my project:

    https://www.dropbox.com/s/9lx4kj3bagr9r ... .capx?dl=0

    Post your link without the https://www part. The forum engine blocks links from new users.

  • This can vary depending what browser you use. Try setting the font size using events relative to the screen size.

  • tunepunk These additions come handy for PC development too, not just mobile. Thank you.

  • ...Anyway, making things simpler to use is always a good direction.

    True. Simple is good while it's not limiting the functionality.

  • 1. blox is nothing like node based mehods

    2. blox need much less code (in c2 you have to get x and y and set 2 variables but in blox you set them in one code)

    3. blox is like unity scripts so you must make them for each object so dosent matter how much big is your project you never need too much blox at the same sheet

    4. for non programmers c2 expressions is like programming but not in blox

    5. make a one small game with it then compare it with c2 its so much more then c2 becuase its unity + blox

    1. This is why I said node-based methods also suffer from orgranization problems.

    2. & 3. Ok, then I didn't express myself correctly, sorry. I was thinking about complicated, lengthy scripts. Serious projects tend to have some of those.

    4. So Blox simplifies that part of visual programming?

    5. Since I was talking about big projects, there's no need for making small games to compare the two regarding this conversation. However I'll probably do some tests in the future.

    +1. We should move to another topic or continue this elsewhere, since we're off topic here.

  • Fixed.

    Thanks

  • why ?

    Not regarding performance, but in my experience bigger projects built with that method result in a messy code you'll have a hard time to see through. Node based methods (like blueprints in UE4) also suffer from this problem. It ultimately comes down to user preference, since some programmers prefer text-based code for bigger projects. C2 offers very good orgranization methods for your event sheets and if you use them correctly, you won't get lost in the code.

  • Thanks for your replies, with the terminology "preview over LAN function" and "preview your project instantly over Android in your Browser" can you please clarify the meaning of these. I know in the free version it can preview the project in the browser anyway so I am unclear of you meaning with these.

    Both mean the same thing. You can read more about it here: https://www.scirra.com/tutorials/247/ho ... al-network

  • You can code almost anything using the event sheets, so what you asked can be done. You just need to learn how event sheets work and build up your own code.

    Regarding the Android publishing: You can preview your project instantly over Android in any browser, you just need a personal or business license to use the preview over LAN function of the editor. If you want to export to APK, then just as Divivor said you will need to use a wrapper like Intel XDK or Cocoon.io.

  • hi,

    use unity + blox 3 plugin

    sorry scirra

    This looks one interesting plugin, I haven't seen it before. However Unity has a much bigger learning curve than C2 and that block based visual programming the plugin uses is not so efficient as event sheets.

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glerikud

Member since 8 Sep, 2011

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