glerikud's Recent Forum Activity

  • If I remember correctly this was something export related. I read a topic before somewhere and the developer exported the game with the HTML5 method, not with the Cordova.

    I just found this:

    "OK so this is what I did wrong: When I exported through Construct 2, I did what I always do and exported as a web app. What I should've done is export it as an Android app. I seriously don't know why I didn't try this first but after exporting as Android and then using the Intel XDK to port it with Crosswalk, everything is peachy."

    Source: http://stackoverflow.com/questions/2632 ... essage-sho

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    [Sorry For very very very Bad English I'm Hungarian]

    I made games with Unreal Engine 4 because it is support 3d

    If in Contruct 3 you can work in 3d, Construct 3 = The best game engine ever!

    Welcome / Üdvözöllek.

    Construct 3 will not have 3D support. It has been discussed several times in the forums and C3 will stay a 2D engine, but aims to be the best at that.

  • Could be a bug with Cocoon.IO exported apps on S3.

  • Please provide a capx file with the problem.

  • Can't you open the user's default browser to show that page?

  • Can the case be that this particular GPU is on the blacklist of WebGL? But even then, it should run with canvas2d. How did you try running it on the Galaxy S3? From a browser?

  • Scroll down to preload sounds:

    https://www.scirra.com/manual/66/projects

    There's a bit about it here as well:

    https://www.scirra.com/manual/109/audio

    You have 3 options as far as I see:

    • Use the preload sounds project setting to download all sounds and load them into the memory at the first loading screen.
    • You use the manual preload sound action from the Audio object to preload the sounds on your loading layout. But you'll have to do this for every sound.
    • You don't preload the sounds.

    What platform are you developing for btw?

  • It seems to me it can't find some files required to run the game. How are you trying to run it? Did you make an APK, or did you upload it to a server and opened it in a browser?

  • glerikud

    There are no odds, it's a fake post. Likely to be edited later to set up spam links.

    I was just joking about the odds, but I didn't know that bots use this technique. Thanks for informing me.

  • Since it's not the first time I hear someone complaining about big projects in C2, I'm really interested in what the Scirra Team has to say about this. I'd love to see this engine handle such projects as Klang without problems.

    Since it's not the first time I hear someone complaining about big projects in C2, I'm really interested in what the Scirra Team has to say about this. I'd love to see this engine handle such projects as Klang without problems.

    No way, we wrote the same thing. What are the odds.

    But seriously, I'm glad that Ashley took the time and looked into this. I hope he can help you Tinimations and both your project and the engine profits from that.

  • Easily, you just activate/deactivate groups instead of this "On signal" event. Also you can use a variable like "can_begin" with default value at 0. The make the event Compare variable "can begin" = 1 & Trigger once while true. You just have to change the value of the variable wherever you want to "signal" it. Just don't forget to reset it's value if you plan on using it more than once. You can even use functions for that.

  • Name your animations accordingly. For example for the red skin, name the running animation to red_run. For the blue skin, name the same animation to blue_run. Then use variables to store which skin is active. Then you can call the required animation by building up it's name in an expression: variable_skin&"_run"

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glerikud

Member since 8 Sep, 2011

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