glerikud's Recent Forum Activity

  • Have you tried different browsers or different C2 versions?

  • +1

  • glerikud yes

    Thanks Btw, great game with very good optimization. Congratulations.

  • Did you export your game with Intel XDK?

  • First, select the sprite's animation you want to configure, then on the properties panel, set the speed to 0. Then in the event sheet, create an event for "On collision with another object", and depending on what you want to achieve, add the following actions from the "Animation" category:

    • If you want to switch to the 2nd frame and stop there, just use the "Set frame" with index 1.
    • If you want the animation to play, use the "Set speed" action.
  • [quote:3u5gvx77]2: the engine is written in java

    Can we please NOT mix up Java and Javascript?

    To the original poster:

    Buy.

    +1

    Also, If I remember correctly, the engine was written in C++ and only exports the code as JS (or it was just the editor that was wrtitten in C++?)

    But I hear the node system of Unity is pretty easy too, especially with playmaker

    As far as I know Unity doesn't use the node system for programming, you can only do that with 3rd party plugins. Correct me if I'm wrong.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm sorry to hear that. It is a good game and an exceptional idea for the theme.

  • Some friends also suggested Unity Playmaker, but with being a 3D camera I wonder if the pixels gets approximated/bled and if working in general on a pixel art based platformer is a lot more complicated than here.

    If you're interested in node-based programming, try (as I suggested before) Unreal Engine 4 with blueprints (it's free). Only if it fits your needs and you prefer Unity, go buy Playmaker. But in my opinion it's a bit harder to use than C2.

  • 4. If you could suggest another engine for someone like me with my game needs, what should it be?

    Thanks a lot!

    Maybe Unreal Engine 4 with blueprints. But as it was said before me, the other engines are either more complex (like Unreal Engine 4), more limited, or outdated.

    Construct 2 is easily one of my best acquisitions.

    I can't agree more. I've also tried several other engines, but for me, C2 is the best. I can use other programming languages (even if not on senior level), but the effectiveness and easy use of the event system makes Construct 2 my primary engine for my projects.

    But please note before purchasing: Construct 2 is a HTML5 engine, and so will be Construct 3 in the far future. Currently you can target browsers, Windows, Linux, MAC, WiiU and all major mobile platforms (however great optimization is required for the latter ones). Also, be preapared to run into problems you can't solve (this comes with every programming method, even with visual programming) and don't hesitate to ask this community for help Welcome here.

  • This is useful information, thanks.

    Nice art btw

  • Go with regular: less issues, offline installation/activation, less resource eating (doesn't have to run Steam in the background), etc..

  • Yes, you can do it with C2. I recommend building up your project as optimized as you can from the start. Webview can eat a mobile's resources pretty quickly.

glerikud's avatar

glerikud

Member since 8 Sep, 2011

None one is following glerikud yet!

Trophy Case

  • 13-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

15/44
How to earn trophies