Troakall's Recent Forum Activity

  • I would love to check out the .cap of your game, seems like there's a lot to learn from it. But getting the needed plugins seems difficult right now, most of the original download links are deactivated.

    Anyway, still tweaking things, learning things, and getting stuck here and there.

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  • I was just using the zoom to change the size of sprites in the game window. Makes more sense to use Z position now that I have a better understanding of its function.

  • I'm actually using a camera plugin AdvancedCamera, and I cant seem to find a Z option for any of the events that come with it. But anyway, here's a level I threw together. There is depth and overlap involved in this room, so layers would come in handy: (http)://oi60(dot)tinypic(dot)com/15hyhrm(dot)jpg

    I put http in parenthesis too.

    I made an updated tileset while designing the quick mockup: (http)://oi62(dot)tinypic(dot)com/2e3mn3r(dot)jpg

    Thanks for the effort and thought your putting towards this problem of mine, I really appreciate it. I also prefer the idea of loading levels from files. Just have to set up a way of doing this.

    -edit- It seems like Z elevation doesn't take visual effect when camera zoom is on. So I have to find a way to make the camera work the way it was when I was using zoom, but without zoom. Z elevation seems to increase the size of things when set to high values, the same way zoom does, so I guess I can use Z elevation to replace zoom values.

  • [quote:pqom8hs8]Can you post a link to a tmx (remove the . so )google(dot)com to bypass link blocker), or JSON and I'll see if I can make events to load it for you? Need the spritesheet/tiles too.

    Not sure how to send the .TMX file of the tileset (please try to excuse how forum posting inept I am). But my current spritesheet is here: i57(dot)tinypic(dot)com/y8m9(dot)png

    update: now facing a new problemo with z elevation. Trying to make top-down depth, maybe you can visualize how i want it to act through the provided tileset. But anyway, changing the z elevation of my player family of objects (animations, hitbox, ect.) to anything other than 0 makes it disappear completely, kind of puzzling.

  • I've just recently been working with Construct Classic, and so far it's been great. I feel like I've accomplished so much for the very short time I've been using it. I'm excited to keep working, but there are just a few questions that I haven't been able to find answers to myself. Sorry my first post on here is a pestering cry for help, but maybe these are all easily answered (and I'm just dumb).

    First off, is it possible to use a tile set in CC, whether that's a TMX, JSON, or image file? The way I see it, I can only import tiles one at a time as separate objects, and even then, I can't imagine how I would be able to properly organize an entire game's worth of tiles this way- which leads to another question: is it possible to store an objects folder in another objects folder? I've tried dragging them into one another but that doesn't seem to work.

    I've tried looking for plugins that could remedy the tileset issue (like TMX/JSON importers) but most seem to be made for C2. Unless it is possible through one of the existing CC features. After all, there's a lot to CC that I have yet to understand. Arrays seemed to be similar to the concept of a tileset, but as of right now I have little knowledge of how to use them.

    A bonus feature that would be awesome to achieve is to have a tileset that is able to store tile properties and values within its grid. But that could be a later step, for now I'm just concerned about importing a working tileset.

    Thanks for reading my post.

    -edit- Moved this to the help section.

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Troakall

Member since 17 Jul, 2015

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