amarcelo's Recent Forum Activity

  • The problem was CORS! Thanks a lot ! Works!

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  • Thanks for your help. Yeah I can put rawdata, I´ll test it. I´ll check CORS in my webserver!!

  • When I load the file in project, works fine, with no problem. But when I try to load from a url, hosted in a webserver, didn´t work.

  • Any tips? Can you send some help?

  • Hi,

    My doubt maybe it's too simple, but I'm not able to read the string in a txt file on a website. I generate a txt file with a number inside it, for example 7. I want to read this number from my C3. I tried with Ajax, including creating an XML file.

    Nothing happens

    Tips?

  • Thank you!!!!!

  • Hi guys,

    I´d like to make a "pinch to zoom" feature in an android mobile game. Any idea? Help? Resource?

    Regards

  • Have Fun!

    Weekly Build - 26/05/2017 (PC ONLY!)

    • orcwin64.zip and orcwin32.zip files PC Version
    • Some bugs fixed
    • 3 different endings
    • New Game Balancing

    Download in:

    https://amarcelo.itch.io/orc-leader

  • Finished our first development sprint and am quite pleased with the results. Of the proposals, I was been able to finalize the goals and put some more improvements. Let's go to each one of them:

    • Finish Hellmines boss - I´m finished the dungeon boss and I´m worked in the game balance. The result was very satisfactory
    • Game Interface Update - I worked and made some necessary updates, mainly with interactions for when the player has food in small quantity and great loss of warriors on his side.
    • I have finished the interface and have already prepared different endings for each situation. We have game endings for: low fame, famine, and loss of warriors.
    • Finishing Rathole Dungeon - Finished and with the boss implemented. However, I want to review some game balancing things.

    Sprint Bonus

    • World Bosses - I started to implement 2 world bosses in the game. One of them I already started to build the boss area. That was something extra I managed to do and it made me happy.

    Now let's make the next sprint of fifteen days and proposals for the same. Come on

    • World Bosses - Finish and implement the two world bosses.
    • Rathole final balance - Finish the game balance to finish the dungeon.
    • Hiring orc warriors in the fortresses - Some fortresses will have Orc warriors for hire.

    It looks like little but the first and last items will do a good job. It is! Tomorrow we will have a new build!

  • Today I opened the C3 and loaded several projects of my C2 and I have something to say: awesome. I did the build for android in the cloud and ... it worked! I tested NW.js and it worked perfectly.

    I was one of the top critics of C3 and totally disbelieving in the future of software. Then you must be asking what made me change my mind.

    Scirra released the full C3 for testing and as a developer and heavy user I´m able to test the many functions that in my opinion were the most critical points.

    But why did not Scirra do "right" at the beginning? Because this unnecessary strategy with the company image and leave angry users (like me) who use the software from the outset (use since 2011!).

    Technically the company is to be congratulated! But this launch strategy was a disaster and left people like me, pissed off and thinking about adopting other dev tools.

    As soon when Scirra opens the software signature contains with me. I liked of C3 with all features.

    SCIRRA, PLEASE THINK YOUR MARKETING STRATEGIES BEFORE DOING SOMETHING LIKE THAT.

  • Congratz You made it!!!! I´d like to help you!!! I sent a message to you...

    Regards!

  • Take a look in our AscDunegon postmortem in Indiewatch!

    http://indiewatch.net/2017/05/07/ascdungeon-a-postmortem/

    You can play the game here...

    https://www.scirra.com/arcade/action-games/berdolocks-asc-dungeon-15485

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amarcelo

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