awesome8x's Recent Forum Activity

  • Velojet OK. Thanks!

  • I'm creating a horror game, and I want it to get the name of the player at the end of the game, just to freak the player out (ex. If the player's name was Tom, after the character died, I want it to say, "Goodnight, Tom."). I figure the only way to do this is by getting the name of the user logged into the OS. Is there any way to do this in Construct 2? And if not, is it possible by editing the HTML of my project after I export it? Thanks in advance.

  • Hello!

  • I was wondering how to make a platform character gravitate toward a solid object, and allow the character to jump between solid objects. If that isn't possible, I'd like to know how to make sideways gravity. Thanks!

  • OK, thanks!!

  • I would like to have a bunch of layouts linked to the same event sheet, since I have a platformer game that keeps most of the same concepts throughout it. Anybody know if this is possible?

  • OK, thanks!!

  • This is roughly how I'd do it. Here's an explanation of how to do it:

    Create a small black platform and an enemy. Let's call the platform "GoombaTop" and the enemy "Goomba". Set the hotspot of the "Goomba" sprite to a little above his head. Set the initial visibility of "GoombaTop" to invisible. Now, go to the event sheet. (We'll call your character "Mario", who should have platform behavior, and the ability to jump, using 8-Direction Movement, or however you know how to make him jump.)

    Make this event: System->Every Tick.

    Make this action for the above event: GoombaTop->Set Position->X: Goomba.X Y: Goomba.Y

    (This makes it so that GoombaTop stays above Goomba's head.)

    Make this event: Mario->On Collision With Another Object->GoombaTop

    Make these actions for the above event: Goomba->Destroy

    GoombaTop->Destroy

    (This makes it so jumping on GoombaTop kills the Goomba)

    Make this event: Goomba->On Collision With Another Object->Mario

    Make these actions for the above event: Mario->Destroy

    System->Wait->1.0 Seconds

    System->Go To Layout->Layout 1

    (This makes it so that if Mario makes contact with the side of Goomba, he dies.)

    To make another Goomba, create "Goomba2" and "GoombaTop2", set the properties of "Goomba2" to those of "Goomba", set the properties of "GoombaTop2" to those of "GoombaTop", and create all of the same actions and events, except replacing "Goomba" with "Goomba2" and replacing "GoombaTop" with "GoombaTop2".

    Hope this helped!!

  • Construct 2 r54

    I've been trying to make a platform game, but I've had trouble, since I couldn't find the jump effect in the Platform behavior. I've been using 8-Direction Movement, making the character bounce, but I'd like to learn how to make a platform object jump "the right way", rather than bouncing.

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  • OK, sorry.

  • Bump

  • Oh. Here's the public link.

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awesome8x

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