CinderFlurry's Recent Forum Activity

  • A lot of tutorials use the trick of setting the width of a red bar, killing the player once it hits 0 width...

    My boss' health bar has multiple segments, 5 in fact! They're not split or anything, there's simply parts of the health bar that are different colors.

    So from left to right, it goes Red, Orange, Yellow, Greenish-yellow and then Green.

    Changing the width won't do much as far as I know, unless there's a way for it to cut slices off the side instead of simply crunching it up into a smaller size!

    Anyway, it's your typical health bar. Once you hit the boss, the bar will go down starting from the right, until it gets allll the way to the left - that's when the boss will die.

    I have no idea how to go about this, my only thought is by using a LOT of sprites - which isn't a bad idea, I'll do it if I must, I figure there's a more efficient method though.

    I'd appreciate any input! Oh and on a side note - it's not required or anything - the boss has different phases, so when the boss is at full health it'll be at phase 1, at half health, phase 2, at a quarter health, phase 3, so I'll need a way to measure it's health... if that makes sense. That might help somewhat if you need any more info!

  • The first timescale idea worked well for me

  • I'm looking to create a slow motion effect for my game. Anyone know how to go about this?

  • I wish to make the screen ripple from the center, as if something in the center created a shockwave.

    Pretend the shockwave is a circle. The outline of the circle would be transparent, but it would make it seems as though the screen is popping out slightly. Think of it as a water ripple!

    I'm not talking about a sprite or anything, I mean an effect of some sort, possibly. Anybody know anything that can help me out here?

    Thanks in advance!

  • Fixed! After I updated it, it started to work. Thank you very much

  • I have an "Enter Room" event. Put simply, if you're overlapping a door and hit the "Up Arrow" key, you'll be transported to a new layout.

    There's an issue though, and I can't figure it out. I've checked everywhere in my events, and I've found nothing, so all I'm asking is if someone knows a workaround for this issue.

    My platformer character has "Default Controls" set to "Disabled". All of my controls are simulated using events. All you need to know is that "Space" is the jump button, while "Up Arrow" is the Default Jump button (Which is disabled)

    When you enter, for example, a house, you'll be teleported to a new layout. The Platforming character has the "Persist" behavior, so he'll be in the same place where we left him when we come back.

    Upon entering the house, you can move around like normal, just like before you went into the house.

    HOWEVER, once you return to the previous map through the door, there will be a problem. The default "Up Arrow" "Jump" controls are now enabled for some reason. (This works the same way as if you were to start in the house and go to the main level, and then return to the house.)

    There's not even an event action that allows you to enable the default controls, so I have no idea why they've suddenly become enabled again.

    Thanks for your advice in advance!

    EDIT: Forgot to mention, if you don't use the "Persist" behavior on the platforming character, this issue doesn't happen. That's why I assume it's a problem with Persist.

  • Alright. Let's say we have a straight line.

    "---------------------------------------------"

    Except, this line is actually invisible!

    I want to make it so that when a player jumps onto the line, a small radius of the line will be revealed, no longer invisible.

    The line would always be solid, so even if, for whatever reason you could not see it upon standing on it, you wouldn't fall through.

    I would like this to work for enemies aswell, basically any living thing. Any ideas on how to achieve this? Please be thorough with you explanation

  • Upload and Download speeds are entirely different, and uploading pictures takes nothing at all. Living in NZ, my internet is complete crap :/

    Thanks again, have a great day.

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  • Before I reply, I've already told you I cannot post a file, drop it already.

    If you read my post properly, that's not what I meant at all. I had been working on this for the past few hours and I just couldn't understand what I was doing wrong. I had completely forgotten about the "For Each" feature.

    I did as you advised and it now works great, thank you very much. I appreciate it.

    I wish the people on this forum would simply comply and help out one another, rather than acting like they're the top of the world. It'd be easier for everyone if people tried to understand how the question-asker is feeling, and what they're trying to say.

    Being condescending and automatically assuming stuff is no way to help someone with a problem, especially when they're new, just saying.

    Thanks a lot for your help again, I hope you treat others with a little more respect in the future

  • For whatever reason, after going back to the Default animation, it can't repeat the cycle for another 2 seconds after that.

    Stand on it > Plays "Down" > Plays "Spikes" after standing off it

    After 2 seconds > Plays "Default"

    Then if I stand on it immediately after that, it plays "Down", but it'll pop right back up if I stand off it, playing the default animation again.

  • Thanks for the help I suppose. I'll look into it.

    Just for future reference, it's not impossible to help someone without being an elitist <3

    I can't upload a capx because my internet sucks major dong, it's not my fault. ^-^

  • Please can you lay it out for me? Where should I put the For Each events? Sorry about this.

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CinderFlurry

Member since 16 Jul, 2015

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