CinderFlurry's Recent Forum Activity

  • I have a system event that "Set Scroll X" to "Bunny". Only issue is, there's multiple "Bunny" on the map. How do I set the scroll to a specific "Bunny"? I figure there's a way to specify UID, but if there's any other way, I'd be grateful

    Thanks in advance.

  • Switch em off. Like a light switch ?

    https://www.dropbox.com/s/0kuoyak81m6bq ... .capx?dl=0

    Your Capx is saved in a Beta version of Construct 2, I'll stick to the stable version for now ^-^

    Thanks for the help anyway though.

    I'm still looking for an answer if someone has it!

  • Just Use Self.Y to leave Y alone.

    Thank you very much

  • I have a behavior plugin. (At least I think it is), it's called MoveTo.

    This behavior allows you to move an object to an X/Y.

    Unfortunately, there's no singular "Move to X" or "Move to Y", it's only "Move to X/Y"

    I'm wondering if there's a specific command which will allow the Y value to stay as it is already?

    Say for example, I want to move two objects to the same pixel height.

    I could do 200, 0. But then it'd move both objects to X = 0, which isn't at all what I want. So, instead of writing '0', is there something I can write instead that says 'Don't worry about this one" ?

    I hope I made sense. Sorry if I got X and Y mixed up lol.

  • Worked perfectly, thank you very much.

    Everything is pretty self-explanatory minus the BboxLeft/Right/Top/Bottom thing. What do these refer to? Seems handy.

    EDIT: I see you've responded, thank you very much! Very good explanation, thank you

  • Sweet, thanks for the advice! I'll give it a shot.

    May I ask if you can further explain what exactly it does, for newbies? You won't learn anything if you're just given the straight answer ^-^

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  • You could use the Bounding Box as border.

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    I'm not sure I understand, I was wondering if it's possible to spawn another object at a random point on a sprite without the need for Image Points.

  • You beat the boss, and now it's about to explode in classic Metal Slug fashion. How do I spawn these explosions on random points of the sprite?

    I understand I can use the (ciel ----) thing coupled with actual Image Points, but I was wondering if it's possible to just spawn randomly on the sprite without the need of creating tons of image points.

  • There's two objects I desperately need with the Physics behavior, so there's no other option around this.

    Basically, I want the objects to phase through each other rather than colliding, only these two specific objects.

    For example, two objects are falling, one after the other. Except one is faster than the other, and smacks into the slower one on the way down, throwing them off balance.

    I need them to specifically phase through each other. Any solution here?

  • For some reason, Sine doesn't work with Physics very well - at all, actually.

    If I have an object with Sine enabled, and decide that I want to enable Physics in order to make the object fall, the physics won't work. It'll continue to sine, but the object won't fall.

    Any tips? Is this unavoidable? I've double-checked with multiple items, including newly-created objects unassociated with any events in the game.

  • Thank you so much! Appreciate the input

  • Yo! Quick question, I'm sure the answer is simple but I can't seem to remember...

    When I have a "Set Width" event, how do I set the width to +4?

    So for example, there's a bar on the screen which will increase in width every time you grab a coin. How can I make the bar increase by +4 every time a coin is collected?

    I simply need to know the expression, not a full explanation of how to do the coin thing ^-^

    Thank you very much in advance!

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CinderFlurry

Member since 16 Jul, 2015

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