MazenAtef's Recent Forum Activity

  • I dont know how but look in examples folder of c2 you will find an example for multiplayer gaming and entering name

  • Thank you

  • guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation./quote]

    So thats did that ?

  • >

    > > I guess you've seen the warning about not using too many collision-points while adding so much of them..

    > > Splitting it up in several objects would be much better..

    > >

    > > I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    > >

    > I have over 160 points

    >

    I hope you mean reputation points on this forum..

    Hhhhhhhhhhhhhhhhhhhhhhhh

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    I have over 160 points

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    I have seen the warning but i didnt care so its hard to split the round but iwill try to do it . thanks anyway

    but if u have seen the wheels are dived into the ground too but i have made their collision to circle

    sorry for my bad english

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    Thank you for help

  • You really should ask Google first:All hail all-knowing Google.

    Construct simply extends the basic APIs of all of these libraries into a visual format, localStorage.removeItem(key) is probably what you are looking for.

    Thank you

  • I have Adjusted the collision points exactly on the ground but this happens when i run the game

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  • Does the local storage can be deleted ? and if it can be deleted how to make a webstorage ? and thanks

  • Awesome !

  • i want to make a tank thread with physics like when it climb over a rock the tread reacts with the rock

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MazenAtef

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