Dabbijo's Recent Forum Activity

  • Hey guys, I decided to try this out and I couldn't figure out what Kyatric meant - probably because I'm bad at reading events written this way.

    What I did instead was make 2 guide objects that my sprite had to collide with to change directions.

    Here is the capx:

    mediafire.com

    This works really well, but I would appreciate it if someone could edit this capx to represent what Kyatric is talking about :)

    -D

    Will come in handy! :)

  • Thanks guys, makes sense! :)

  • Just wondering how I'd make the enemy die when I jump on top of it, but let me die when I hit the sides.

    I just need a quick explanation of the code, can't for the life of me figure this out.

  • Whoa guys! Thanks so much.

    Love this community, you guys are amazing :)

  • Hey guys. I've got almost no past coding experiences so I'm having a difficult time thinking a solution for this.

    This is how my character moves (WASD movement)

    <img src="http://i.imgur.com/r5MQf.png" border="0" />

    Now this works pretty well, except for 2 things I can't figure out.

    1. When two buttons are pressed at once (ex. W and D) the character flies at a 45 degree angle. I want the player only to be able to press one button as once so I need a way to prevent this.

    2. I can't for the life of me let my character stop moving when he hits an object.

    Here is the capx if you wanna take a look.

    mediafire.com

    Thanks a bunch!

  • Job well done!

  • Fun game. Keep at it!

    Urled: You just scan for enemy ships with the radar and use the cursor to aim and then shoot at them with 'attack' button.

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  • Adsense doesn't generate enough money worth fighting over unless the website is getting ridiculous amount of traffic :)

    Kyatric is right. Focus on content!

  • Thanks Ashley

  • I got a few blocks with the Platform and Solid behaviors.

    All I want them to do is to STOP when they fall on top of each other.

    But what they do is this:

    i.imgur.com/qMkZ7.png

    Some stop correctly while others blend.

    I'm not sure I'm doing something wrong here; maybe the Platform behavior is not the way to go and I should create my own gravity event (which I'm not sure how to do).

    I have made sure my sprites are all the same dimensions (100x100) and have centered hotspots.

    Here is the capx:

    mediafire.com

    -D

  • <img src="smileys/smiley29.gif" border="0" align="middle" />

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Dabbijo

Member since 3 Sep, 2011

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