Pode's Recent Forum Activity

  • Quick & dirty solution : install a free kiosk app on the iPad (there a few of them), and load your C2 generated files via iTunes on the iPad.

  • kiyoshi : node.js is interesting by itself, but for what use case do you see that module as useful ?

  • TomH : you need to preload the file (play it, in fact, on a user click), pause it at 0.1. Then you can start really playing it when the user do something.

  • SketchyLogic : you can ask Ashley to add the support to

    audio.addEventListener('timeupdate',

    to the Audio object. This help to have something sync to the music, by trigerring callbacks on various timecues.

  • Pokemon : you can't send email in Javascript. For the moment, the simplest way to do that is to send an Ajax request to a PHP webmail service...

  • kiyoshi : Technically, it's not canvas based. It's a compositing trick.

  • pinastro : it's great it worked ! I use to work with an OCZ NIA (BCI device like Neurosky, but it was out before, so we used it at the time).

    Do you have the layout of the data the device is sending ?

  • pinastro : in fact you want to listen to a Neurosky BCI ? <img src="smileys/smiley2.gif" border="0" align="middle" />

    For what I now, a Flash swf can't access COM port (you need to use an AIR app, so outside the browser).

    However, if you self-sign a Java applet, you can listen to a COM port. That JAva applet can talk with Javascript after that to transmit avlues to C2.

  • pinastro : the only way to do what you want is to have a java applet, give it full rights, and let that applet access the COM port.

  • bjadams : it's untested with WebGL, because it's faster to use a shader in WebGL than iterate over a texture with JS. I have a plugin using WebGL for image effects, but it's not released yet.

    Sheepy : I think it's related to the new 'Spritesheet' function of C2. I didn't tested it for the moment.

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  • Dalal : I don't think it's compatible with DirectCanvas, since AppMobi's backend is OpenGL, not HTML (and base64 strings are HTML-world only).

    If AppMobi's object is intelligent enough to parse the base64 string before passing it to the directCanvas, you can have the image. Else, there's no possibility to inject images.

    Since I'm not using AppMobi for the moment, somebody needs to do the test and report it back here, sorry.

  • Sheepy : it's now merged with the 'Text On Sprite' behavior, as stated on top (it's easier for me to manage one plugin instead of two...).

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Pode

Member since 3 Sep, 2011

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