Pode's Recent Forum Activity

  • To use KinectJS, you must install an app on the machine, that read the data from the Kinect, and serve it on localhost, for the JS part to read it. It's not going to work "like taht" on any machine without installing that.

  • All : first post updated. Works on Safari too.

    Added Simple Blur and Change RGB.

  • teahousemoon : As a plugin maker for C2, I can explain somewhat why Ashley isn't integrating what's done by the community (apart from bug report/tests) inside the main C2 product.

    First, as SullyTheStrange said, there's legal issues. Since in some of my plugins I'm using open sourced work (in various licenses) to do the job, that implies getting the clearance from all the contributors (some of them aren't on the web anymore, are dead, are in another company, etc...). The legal implications are to deep for a startup like Scirra to enter that mined playing field...

    The second problem is that Ashley is already super busy and overwhelmed by the maintenance of his own codebase, his features and all. It's already difficult to keep a whole programming model in his own head when everything is made by you, it's even harder to maintain code made by somebody else. Too much risky...

  • bjadams : I'm just adding a new build to the first post. There's no problem anymore with Families. I'm trying something to get Safari working for the next release...

  • NRABrazil : it's because of the same bug as the one pointed out by ramones. If you open the capx and test on a non-minified version, it works.

  • Sithdown : I didn't checked it yet againt r100. I'm going to do it as soon as I can.

    Ashley : the Iframe plugin doesn't work when exporting to *.exe. Since I can't trace the native code, I don't know where the problem is. Is there a debug mode when exporting exes, to let plugin dev what to do to make it works ?

  • NRABrazil : what build of FF ?

    Are you using the test demo, or your images ?

  • Okay, I understand the desired outcome. (Although a negative gamma still doesn't mean a lot <img src="smileys/smiley2.gif" border="0" align="middle" />). Anyway, I think the crashed is related to the fact I was trying that inside VirtualBox (it's not working properly inside it, anyway...)

  • Rory : yes, the game is going to be stretched anyway. But the video controller still need to rasterize more pixels.

    That was the same problem when the iPhone 4 went out, with its retina display. The 3GS what doing a lot of things still faster, because all the hardware wasn't bumped as what was needed to handle the Retina display. Since then, the 4S closed the gap (using more beefy hardware).

  • Ashley : I saw that when doing a mistake. When you enter a value for one of the shader effects (for example Gamma), if you enter a negative number when it doesn't mean anything (for example a negative gamma), the behavior of the IDE is becoming strange (from whitening all the project, to crashing). I think a simple abs(Effect_value) should do the trick to avoid the bug.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • KMag : for the same game, ipad 3 is going to be slower than ipad 2, because of the retina. That means you have x4 more pixels to draw and update, with the same graphical memory bus size.

  • ramones : ah yes, I forgot that when minified, I can have that kind of surprise. For the moment, that means it's only working when non-minified. I'll supply a new build with that corrected.

Pode's avatar

Pode

Member since 3 Sep, 2011

Twitter
Pode has 11 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies