Pode's Recent Forum Activity

  • Some informations (thanks Yann) :

    if the detection fails, the source of the problem can be

    • improper lightning
    • QR Code image skewed too much
    • damaged or scratched QR Code
    • "blurry" webcam (if the resolution of the cam isn't high enough, or if the lens isn't set properly).
  • Here's a plugin that decodes QR codes in Javascript only !

    It's based on the work by Lazar Lazslo (the JS port of the ZXing library : https://github.com/LazarSoft/jsqrcode)

    <img src="https://dl.dropbox.com/u/1412774/QRDecodeDemo/demo.png" border="0">

    As you see, it's possible to recognize a QR Code captured byt the User Media plugin.

    The demo showcase the recognition of a Sprite containing a QR Code (for example generated by my other plugin : QR Code Creator), but you can also recognize a snapshot taken from the webcam.

    It works on FF and Chrome (surely on Opera and Safari desktop too, but I haven't tested it on my machine, I don't have a recent build of those on that one).

    The demo : https://dl.dropbox.com/u/1412774/QRDecodeDemo/index.html

    The plugin : https://dl.dropbox.com/u/1412774/QRDecodeDemo/pode_qrdecode.1.0.zip

    The .capx : https://dl.dropbox.com/u/1412774/QRDecodeDemo/QRDecodeDemo.capx

    <font size="2">QR Code for this page : </font>

    <img src="https://dl.dropbox.com/u/1412774/QRDecodeDemo/qrpage.png" border="0">

  • Xbox won't support WebGL, because it's OpenGL ES underneath, not DirectX. And MS isn't going to allow a competitor product on its platform.

    For the HTML5 support on consoles, think about it : apart from Nintendo (and they don't manage to do it all the time), the console are sold at a loss. They make the difference by selling the games at a premium.

    If they allow HTML5 games outside their 'traditional' channel of sales, that means a console sold at a loss, without game sold after it to mitigate that...

  • JohnnySix : for the perspective transform, it's better to use it as an "one shot" effect. It's long to calculate.

    For a game, with a continuously changing graphic, the CSS3 transform are more appropriate. As soon as I have more time, I'll update the plugin with the transform.

  • NotionGames : to add to Ashley answer, are the two OS using the same "bit range" (for example a 32 bit WinXP and a 64 bit Win7, or two Win7, but one being 32 bit, and the other one being 64 bits) ?

  • Yes, it's possible.

    For a client, I made a "catalog app". That app showed a grid of button, each one for a different brand of optics. When clicking on the brand, an iframe open and show the website of that brand in it. You can off course close that iframe and go to another brand, etc...

  • paulocoghi : illuminated.js shouldn't be used in production, since all lightning calculation are made on Canvas, too slow to be realtime when you have other things to calculate in parallel (like the whole gameplay, physics, or Sprites movements).

  • bjadams : it's not possible via javascript. However, Google is using the "x-webkit-speech attribute" tag, for its HTML5 Speech API.

    I didn't used it for the moment, but for what I know, it's WebKit sends the audio data as POST request to process it on their server.

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  • david0vincent, Ashley : It's not the keyboard fault. It's just the way Safari on iOS handle keyboard events.

    From http://stackoverflow.com/a/4804590 :

    Safari for iOS doesn't trigger keyboard events on DOM elements that are not components of a form. This includes the document and body which are usually used to capture keystrokes anywhere on the page.

    The only way to trigger a keystroke event on document or body of a page is to trigger it in an input or textarea. In that case, the event will correctly 'bubble' to the body and document.

    However, this might be a problem because Safari for iOS doesn't allow us to give an element focus from javascript.

    At the moment, we are using a solution where user has to click on an input field before starting the first scan, and the input field is then moved off-screen but retains focus.

  • Laurent : Yes, of course ! You can make an archive, put it your 'public' dropbox folder, and PM the link.

  • Laurent : Ashley way of doing is cleaner <img src="smileys/smiley2.gif" border="0" align="middle" />.

    in htmlwidget.html, here's what I would do (I don't know what's already inside) :

    <html>

    <head>

    <style>

    iframe {

    frameborder: 0; <!-- no frame border -->

    scrolling: "no"; <!-- no scrolling inside the C2 iframe to avoid interaction problems -->

    height : "640px";<!-- adjust accordingly -->

    width :"480px";<!-- idem -->

    marginheight : 0px;

    marginxidth : 0px;

    padding: 0;

    }

    </style>

    </head>

    <body>

    <iframe src="index.html"></iframe>

    </body>

    </html>

    index.html being the one exported by C2.

    By looking at the tree structure of your screenshot, I would also move everything inside "C2Project" into "HyperProject_Ressource", while keeping the hierarchy of files and folders that was the one inside C2Project (to let the C2 script find back all its tiny bits).

  • nutmix : you can map your distant FTP as a local disk, in Windows.

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Pode

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