simwhi's Recent Forum Activity

  • We are also having problems with our game crashing for no reason. It works perfectly and then a message appears that says your app has stopped working.

  • Hi Constructors,

    Does anyone have any experience with using the Amazon Android App store as an alternative to Google Play?

    I have just set up an account and I'll be giving it a go soon.

    Thanks

    Simon

  • detno29,

    We are waiting for this functionality to be implemented. We would like to control what happens when a user presses the back button.

    I think this feature is really important in order to provide a consistent user experience.

    Cheers

  • Hi Ashley,

    Thanks for your reply.

    I have read this tutorial before and we have followed it completely, so scaling works fine for us.

    My post concerns using higher quality assets specifically designed for higher screen densities. These assets are only used for a specific screen density.

    Cheers

    Simon

  • Hi everyone,

    We released our first game using C2 and CocoonJS some months ago. It works fine on both Android phones/tablets. However, our game does not meet Google's tablet requirements. To do this correctly would require additional graphical assets and layouts designed for various screen resolutions (LARGE and X-LARGE). I'm not sure how this can be accomplished at the moment.

    Google's requirements are quite specific. Here is a link to what they want:

    developer.android.com/distribute/googleplay/quality/tablet.html

    Does anyone have any experience with this?

    Many thanks

    Simon

  • Hi everyone,

    I have been watching this company for some time now, eagerly waiting for them to release their game engine that integrates with titanium.

    I'm very disappointed as the price tag is $799 for the first year. It looked very promising but at that price it is a definite no. I really dislike these subscription based models. Oh, well!

    I think I will wait for GameClosure now!

  • shaircast,

    This is great news. I will report my own tests here when I have completed them.

  • As there hasn't been any further discussion on this import feature, I was wondering whether it is possible to create a plugin for this specific behaviour?

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  • pavelkn,

    That sounds very promising.

  • psyko666

    When testing our game using the cocoonjs launcher we do get some error but we are not sure what it refers to. We will send a bug report to Ludei to investigate.

  • You have my vote too. I agree that this is very important feature.

  • Sollaano, ludei

    There are no references to either the keyboard or Facebook plugins. Any other ideas to stop this flickering screen.

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simwhi

Member since 28 Aug, 2011

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