vidi's Recent Forum Activity

  • Yes its wrong. IPhone 4 has a retina display.

    The correct screen resolution for the iphone 4, 4s is: 960x640; With a DPI of 326

    Actually I want a propper screen for all device not only for my phone

    After reading this tutorial again, It is not really clear for me , how I do a multiple iphone/pad device support?

    A Iphone 3 is 480x320 and many games on the market was designet before come out iphone 4 and works now on a iphone 4 too.

    I think the suggestion to use fullscreen scale mode seem not really to work for all device?

    How is the basic solution ?

  • Thank you All for your suggestions <img src="smileys/smiley1.gif" border="0" align="middle" />

    f you do a fullscreen in crop mode

    Unfortunately no.

    I think my screensize is wrong (480X320), then I'm try it on iphone 4.

    I throught, after read the tutorials, that fullscreen scale mode do fit the size automatically for all devices.

  • I get this message

    <img src="http://dl.dropbox.com/u/48415327/message.png" border="0" />

  • do you mean is better to use PhoneGap?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • s it a problem related to Retina graphics (and then dividing pixel size by two in each direction) ?

    I have no idea what you mean. I have search on google Retina graphics and can not find understandable information.

    I 'm looking for a WYSIWYG workflow . I would hate when my game is ready and it looks not propper on mobile devices.

  • ... but my next problem<img src="smileys/smiley11.gif" border="0" align="middle" />

    I have set fullscreen scale mode , in appmobi it looks OK , but in real iphone I have double screen.

    <img src="http://dl.dropbox.com/u/48415327/screen.png" border="0" />

    Bevor I now right design my game, I need a hint, how to do a propper screensize and orientation, Then when my game start it is switch automatically to Portrait and it need long to change to landscape.

  • My XDK start Problem is solved. My first install was by the google shop. Now I have download here and it start <img src="smileys/smiley14.gif" border="0" align="middle" /> appmobi.com

  • Thank you ranma, but I can not start the XDK. I get a loop, that I should install java, but I have. Also I have extra manually install the java 64 bit version because I throught this is reason of this loop.

    Any idea?

    <img src="http://dl.dropbox.com/u/48415327/java.png" border="0" />

  • Sorry for the question , but there are a lot of information, not easy to understand for me as newbie and non english speaker. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Therefore Please correct me if I'm wrong .

    I export the Export Folder to my server, then I copy all the files and paste these over an existing AppMobi-project? Nothing else?

  • can not test on a touch device..

    btw. you can for testing the touch object choose the mouse input properties

  • Thank you! I was searching for such array example too.

    Another question ,Is this possible to make each value unique ?

  • aunch your project on a mobile device (tested on ipad2 and iphone 4)

    You can't do anything. Can't click on the button as well as can't set any text in the textbox....

    I have tested this on iphone 4,>> is Touching Button set Text "Hallo" in texbox <<< and it works fine for me.

vidi's avatar

vidi

Member since 27 Aug, 2011

None one is following vidi yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies