vidi's Recent Forum Activity

  • Also Spriter, is a outside program and export png sequences of frames.

    But the question is ould using bone movement in an outside program and exporting it into .png images be too much? vs. construct classic bone movement ?

    I know not construct classic , therefore I'm interested for a objectively answer to these question, too

  • Thanks now I know how to export it to different platforms, but I would also like to know why I can't cant make my game visible to ipad from my homepage? My game is using scale to fullscreen. Could this be the problem?

    <img src="smileys/smiley1.gif" border="0" align="middle">

    For that you need not export to AppMobi or phonegap

    I think that's what you are looking

    http://www.scirra.com/tutorials/43/making-an-ios-web-app-with-construct-2

  • Update <img src="smileys/smiley17.gif" border="0" align="middle" />

    I wanted just to show my son my game on my iphone and I have sound now   

    I have not change and not new upload to AppMobi. Very strange <img src="smileys/smiley9.gif" border="0" align="middle" />

    I swear my phone was not of mute previously.

  • Just add the Audio object like normal, but the only action which works is 'Play'.

    That is exactly what I have. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Thank you , but my english is to bad to understand what you wrote. google translator is not helpful in this case <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I have search the forum for answer, but I can not find.

    Therefore my question <img src="smileys/smiley9.gif" border="0" align="middle" />

    How get a sound in my mobile application through AppMobi?

    I have read sound are possible with AppMobi

    Maybe I'm doing something wrong ?

    I have imported in constuct a wave file and it is converted to .m4a and .ogg but it is not playing on appmobi and mobile device.

    In Browser preview mode it is OK.

    Thank you ! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ... but my next problem<img src="smileys/smiley11.gif" border="0" align="middle" />

    I have set fullscreen scale mode , in appmobi it looks OK , but in real iphone I have double screen.

    <img src="http://dl.dropbox.com/u/48415327/screen.png" border="0" />

    Bevor I now right design my game, I need a hint, how to do a propper screensize and orientation, Then when my game start it is switch automatically to Portrait and it need long to change to landscape.

    With the new appmobi Plugin my problem is solved.

    I'm so happy now and I it is a pleasure to work on my game again.

    Thank you !!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ...and what about with the "choose" expression ?

    Values

    choose(a, b [, c...])

    Choose one of the given parameters at random. E.g. choose(1, 3, 9, 20) randomly picks one of the four numbers and returns that. This also works with strings, e.g. choose("Hello", "Hi") returns either Hello or Hi. Any number of parameters can be used as long as there are at least two.

  • vidi, does it look like that on startup, or does it only occur when you change orientation (rotate the device)?

    startup it is automatically portrait and looks, see the picture

    Also I add here a screen, to show how it look good with construct lan preview

    <img src="http://dl.dropbox.com/u/48415327/bilder.png" border="0" />

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  • if not postet here yet...

    Daz offer nice powerfull tools for free.

    Just right for game designer .You can create and render your game assets. But only for a limited time ! <img src="smileys/smiley1.gif" border="0" align="middle">

    DAZ3D

    maybe of the high traffic at the moment very slow connection

  • btw. When I preview construct via Lan on my phone it looks perfect.

    When I try with Appmobi it do not work, because it do not changes the screensize to 480 in landscape. Why?

    Maybe a error through appmobi ? or I'm missing a option setting.

    I have phoneGrap not tested yet , but in the export menue I can choose portrait or landscape.   

    Here my iphonescreen in landscape, remains at 320

    <img src="http://dl.dropbox.com/u/48415327/size.png" border="0" />

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vidi

Member since 27 Aug, 2011

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