Hi guys
I have been thinking about this to a project of mine, but have some things I worry about and hope you can help me determine if this is something I really should use.
The project would involve many enemies from different places on the map all trying to get to the player. These should work kind a RTS were they do not walk into each other, but the enemies do not have to seem smart at all.
Is there any way this system can be used for a thing like this with C2? and still keep a reasonable load to the CPU?
If anything is unclear in my question, then please ask and I will clarify everything.
You could use this path finding or it could be possible to script it using collisions, move to angle and a line object for sight. Many ways to do what you say, experiment!