blueFire's Recent Forum Activity

  • With us hopefully starting to port games to mobile platforms (via AppMobi) I am also looking for a way to lock the orientation on mobile devices (especially android).

    Has a way been introduced in C2 which allows this?

    Jason

  • Would it not be possible to have C2 use something like UIWebView (like PhoneGap) in order to port games to the ios app store (and something similar for the android app store)?

    Jason

  • Would XMLHttpRequest work cross domain? What ever is used has to work cross domain.

    Jason

  • Does anyone know of a way to read text into a string from a .txt file stored on the internet?

    The idea is to be able to dynamically change strings (holding information) in a game posted on many different web sites without having to manually change the strings and then re-upload the game to all the websites it is hosted on. If I could pull the information to be displayed in the strings from the internet all I would have to do is change the .txt file containing the information on the internet and this would change all the games on the internet.

    Jason

  • Upon doing a combination of both of the above recommendations (alone with an extra <br/> I discovered above the Scirra link) I was able to get the game sized correctly.

    Thanks,

    Jason

  • I need to create a game that measures exactly 728x90 when it is finished to fit in a specific spot on a web page. The game will be hosted on its own web page and an iframe will be used to import the game into its final spot on the target page. After setting the layout size to 728x90 the web page the game is on seems to be a little larger then 728x90. I have looked through the index.html file (that is created when the built) and found some code that created a 1px border around the game (which I removed). I also removed the "Created with Sierra" link (sorry but there is not enough room for the link and the game) to try to reduce the game's web page to 728x90.

    Is there any other code in the index.html file (or anywhere else) that would add any extra space around the game that would need to be removed to get the final size of the web page hosting the game down to 728x90?

    Jason

  • I meant HTTP request instead of HTML request in the above post.

    Sorry,

    Jason

  • Would it be possible to be able to process in game payments by using an HTML request (either with AJAX or a regular HTML request)? This would be easier then creating our own server side code.

    Jason

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  • I have checked it and the ComboBox has been fixed so that a default menu is not displayed when a combo box is created on a right click event. Thanks for the good work Septeven.

    Jason

  • Thank you Septeven. When this hectic week comes to an end I will test the most recent version (if not sooner).

    Jason

  • Upon further testing I also discovered the right click menu is also displayed if I create a TextBox at runtime with a right click event but not if I create a sprite at runtime with a right click event.

    I have updated both the example and the example project on the server. Right clicking Sprite 1 creates a ComboBox with the accompanying right click menu as before. Right clicking Sprite 2 creates a TextBox with the accompanying right click menu. Right clicking Sprite 3 creates another sprite without the accompanying right click menu.

    I also discovered creating a button with a right click event also creates a right click menu but I did not include this in the example.

    Jason

  • Creating the ComboBox with a right click event at runtime seems to cause an extra contextual menu to display when the ComboBox is created.

    There is another thread dealing with this issue at http://www.scirra.com/forum/topic47253.html where you can find an example. It only happens when the ComboBox is created with a right click and not a left click.

    Is it possible to fix it where the contextual menu does not display?

    Jason

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blueFire

Member since 19 Aug, 2011

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