jangsy5's Recent Forum Activity

  • Since Virtual software makers are not my thing I'll do it the old and painful way. I found a list of dlls that might possibly be used in construct classic. They're in total as big as CC itself (~82mb) so I'll eliminate or add required dlls that will need to be placed into the cc folder where the exe is. I'm going to test it on a uni-library to see if it works tomorrow. If any of you have a virt box then please try it out and see if it works.

    <font face="Arial, Helvetica, sans-serif">d3d9.dll

    d3d9cap.data

    d3dcompiler_33.dll to d3dcompiler_43.dll (maybe just _39.dll

    d3dx9_24.dll to d3dx9_43.dll (also maybe just _39.dll)

    x3daudio1_0.dll to x3daudio1_7.dll

    d3dcsx_42.dll and d3dcsx_43.dll (dx10 files but just in case)</font>

    If you don't know where it is well good luck finding it if you're using anything but win XP. Since I use win XP.

    In win xp goto 'windows' folder then look for 'system32' folder then scroll through the all files in alphabetical order.

  • Aw man... Dx9 installer + CC installer? That's why it doesn't work. <img src="smileys/smiley19.gif" border="0" align="middle" />

    So is Cameyo better than Evalazer? Cuz I tried it with Evalazer and it makes a 650mb cache (without DX9 installed) way bigger than ~100 mb you said.

    Also could someone tell me where to get dx9 installer that cameyo can record even with my original box? or do I have to use a virt. box to record it?

    Even better an uploaded link of a portable cc since you guys already tried it, please?

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  • I don't get it... so do these software create a exe that's technically a zip file that has all the data of a software and directories and dlls that are required to run it but won't unpack it, it just runs? or does it actually unpack with dlls and registry. So lost.

    *edit

    Nevermind. I worked out. Thanks a lot guys! End of this year you'll find out what project I've been working on!

  • Sorry if I'm bumping this but I just have another question. Does anyone know the list of libs cc uses? If I just know that I think I can make it portable. I thought of looking at the source codes but I'm a novice at coding so I have no idea what libs its using.

  • I see. Well I guess I'll just have to use my own computer since my project is meant to be exe... until they come around with exe on c2.

  • Is the CC and C2 portable in anyway? I mean can I install it onto my flash drive and use it on a different computer because I seem to find spare time in the university library.

  • If only there was a way to deactivate certain objects... like turning off a switch.

  • The real reason to my assumption as to why all orientation is by default to the right is because by convention that's where all angles start in mathematics. And since most aspects of programing is mathematics it's logical to have it conveniently at 0 degree to be pointing to the 'right'.

    So as to your problem notBatman. You could teach them about how the sprite object actually work visually like when we learned to count by using apples (or something in the real world).

    You could show them your fist and say it's the object. Point a finger and say that's the direction. Prepare a small piece of paper and say that's your sprite. Have an arrow drawn on it and placed on top of the pointing fist. For the sake of the point deliberately miss align the arrow from the direction of the pointed finger.

    As your showing this you could say that their image/sprite is facing a direction but the object is actually facing a different direction. Also mention how object controls the movement; as the hand moves in the pointed direction not the direction of the pointing arrow, try moving it as you say it too. So tell them they should point the arrow in the direction of the pointed finger (by aligning the arrow to it) so the arrow moves in the right direction.

    I know from experience that children have an approximate retention of 3 facts at one time. So if the previous method didn't work, for the sake of their learning just say everything must face right because it's the right way. (quite archaic method but most times it works)

    That's how I'd teach it from my experience of tutoring maths and science.

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jangsy5

Member since 17 Aug, 2011

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