WAC's Recent Forum Activity

  • Huh... I wonder why he took them off. They do work, and rather well too.

  • Well, it'll actually just be two people (including myself) working on this project, but for the other person I'm working with, she agreed on us using Construct Classic. Thanks for the help. I'll be doing the programming and she'll be doing the artwork.

  • Which of these are some of the best tutorials for making platformers? It seemed like Platform School was a really popular choice, but it no longer works.

  • In an estimate, how long until a proper OpenGL exe runtime is likely to be made for Construct 2?

  • > Do you think Steam would consider selling WebGL games and would WebGL games be able to launch like a normal exe files?

    I've no idea - best to ask someone at Steam.

    What about my question of WebGL games running in exe files? >_>

    > How much more is OpenGL limited in performance than WebGL when it comes to efficiency?

    Modern browsers compile Javascript to machine code, and both OpenGL and WebGL run on the graphics card so are equally fast there. So the graphical rendering shouldn't be any slower, but the game logic might be a bit slower. However, in a couple of years it will likely be in the region where it's about 2x slower than C++ - for most games, that's fast enough. Remember you only need to hit 60fps to get a perfectly smooth running game - any framerates above that are wasted CPU. So if your DirectX game can run at 120fps uncapped, it's likely it will be able to run just fine in WebGL in future.

    Hypothetically, let's say a game made with Construct 2 in two years is identical to a game made with Construct Classic. On a sh*tty computer where neither game plays 100% ideal, would they perform about the same or would the game using Construct 2 play either significantly or a bit worse?

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  • Hypothetically, let's say it's a couple years from now, and my friends and I created a game we're quite proud of. Do you think Steam would consider selling WebGL games and would WebGL games be able to launch like a normal exe files? While I'm not that impressed with HTML5, I am very impressed something like this is capable of being on the web. However, something generally programmed for the web might work worse than something designed for DirectX or OpenGL. If that WebGL experiment, for example, was run in a standard EXE as opposed to a web browser, I assume it would run better. How much more is OpenGL limited in performance than WebGL when it comes to efficiency? While my computer totally kicks ass, neither of the my friends who I want to work on projects with have very good computers. I don't want to use WebGL if it functions worse on their computers and other people's computers than OpenGL for identical graphics.

  • A couple of my friends and I recently decided we want to make a fangame as a starter project for game development and than look toward making more original, commercial games in the future. I'm leaning more toward the idea of using Construct Classic where as one of my friends leans toward using Construct 2. Biggest issue one of my friends has with Construct Classic that it uses DirectX. She has had a lot of issues with DirectX in the past, hates Microsoft, and how limiting DirectX is for developing outside of Windows. Biggest issue I have with Construct 2 is that it's currently based around HTML5. We both love OpenGL and are looking forward to the fact Construct 2 will allow us to use it in the future, but how long will it be before that's an option?

    I'm concerned Construct 2 is currently incapable of making the type of games I want to make where as Construct Classic has proved to really impress me. I haven't seen a single game programmed in HTML5 that impresses me and it looks mostly like an improved version of Flash. Is Construct 2 currently capable of making games like

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    and

    ? Also, there's a concern about bugs. Generally betas can be pretty buggy but there's also the concern of Construct Classic being buggy since it's no longer being maintained by the original team and future updates are handled by the community. Any help on these issues would be greatly appreciated.

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WAC

Member since 15 Aug, 2011

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