Guys but are you really discussing the licence cost of awesomium? Has any of you actually has an idea of the costs involved in the development of a game?
Music, Sprites, Time, Licences (Photoshop is not free..). It all adds up really quickly.. 3k for a licence (especially since you pay only if your revenue was higher than 100k) is a drop in the water..
Ironically, the people most vocal about awesomium's license costs are the least active people around, and one could argue, the least likely to produce a commercial game.
That aside, they do have many valid points: awesomium's license is a huge, impractical mess full of holes, that renders shovelware creation impossible (I'm not sure if that's a bad thing). In addition, it carries hidden costs (the site license, whose price is unlisted).
When the discussion began, I was siding with awesomium. However, upon considering the points presented, I will have to agree the license is a mess. If my company makes 100 games, then decides games aren't profitable and switches to, say, providing data warehousing solutions to other companies, and then makes $100K in profits from that, do I still have to pay 290K(100*2900) to awesomium? Would the site license cover products made before it was purchased, or would they fall into the "single license per product" category?
I for one am finding the discussion very healthy, even if this is not the appropriate place to discuss it.