Fimbul's Recent Forum Activity

  • use the "wait(x amount of time)" action, followed by your events, to make them happen after the menu was closed. Just make sure to time it right.

  • Guys but are you really discussing the licence cost of awesomium? Has any of you actually has an idea of the costs involved in the development of a game?

    Music, Sprites, Time, Licences (Photoshop is not free..). It all adds up really quickly.. 3k for a licence (especially since you pay only if your revenue was higher than 100k) is a drop in the water..

    Ironically, the people most vocal about awesomium's license costs are the least active people around, and one could argue, the least likely to produce a commercial game.

    That aside, they do have many valid points: awesomium's license is a huge, impractical mess full of holes, that renders shovelware creation impossible (I'm not sure if that's a bad thing). In addition, it carries hidden costs (the site license, whose price is unlisted).

    When the discussion began, I was siding with awesomium. However, upon considering the points presented, I will have to agree the license is a mess. If my company makes 100 games, then decides games aren't profitable and switches to, say, providing data warehousing solutions to other companies, and then makes $100K in profits from that, do I still have to pay 290K(100*2900) to awesomium? Would the site license cover products made before it was purchased, or would they fall into the "single license per product" category?

    I for one am finding the discussion very healthy, even if this is not the appropriate place to discuss it.

  • I have a plugin that does exactly that.

    You cannot copyright the laws of physics, just as you cannot copyright or patent maths or the laws of nature.

    The only reason I haven't released the code yet is because it only works when one object is completely immobile. I'm extrapolating it to work when both objects are moving, as well as for parabolic trajectories (i.e.: in a platformer).

    Here goes an example - don't mind the fact that it occasionally misses some, the collision mask is about 2 pixels wide for both objects, and whenever construct measures dt as zero, the bullet misses its mark.

    Check it out

    Is this what you're looking for?

  • remember it's not a badge per se, it's a little icon of a medal that shows up on your profile picture!

  • badge showing up on your profile.

  • remember, awesomium needs $100K in profits!

    if the government takes a 55% cut, then you actually made only 45K in profits.

  • Well, the entire point of selling plugins is to sustain the developer, who can then make plugins/behaviors full time.

    Free stuff will always come, but sometimes during plugin development you have a really cool idea that will take a lot of work, and you don't do it because you won't make any money.

    In the end, plugin developers have to eat.

    And it's not limited to plugins either! I'd love to see some neat shader effects for sale, as well as some crazy advanced examples and tutorials.

  • > yes isaw that...but its crazy hoz the things are...that make me crazy...

    It's like having to pay an artist for graphics though.

    Also, 50$ for a plugin wouldn't be that much. Considering it encompasses making the plugin but also maintaining for a long time even after it's made. It makes more sense in the end than 50$ for a single graphic which won't change/evolve over time, once it is done, it is done.

    Do you feel outraged about 50$ sprites ? <img src="smileys/smiley2.gif" border="0" align="middle" />

    Indeed! I have high hopes that the scirra store enables devs to sell their plugins - ($50 sounds a bit expensive though).

    A pixel artist can eat up a huge chunk of your budget, and you have few options other than hiring/commissioning an artist, since good art is hard to find, expensive, non-exclusive and you can't get a consistent artistic feel by cobbling together the work of different artists.

  • niallobrien: it's either rely on third parties or not having the feature at all, since there isn't enough manpower to do everything the community wants. I wouldn't like Ashley to waste his time making an android exporter when he could be improving construct's core (like he just did with webGL effects).

    That's what made me move away from MMF - they keep focusing 100% on exporters and forget that their core product needs a ton of work.

    Besides, you knew what you were signing up to. Isn't HTML5 a "third party" technology after all? I mean, we already have to wait for chrome, firefox, internet explorer, safari, iOS, android, windows 8, graphic card manufacturers, the w3c...

  • You could set the animation speed to 0 and animate manually via events.

    when the player holds left

    +every 0.2 seconds ---> set current frame to: max(currentFrame-1,0)

    when the player holds right

    +every 0.2 seconds ---> set current frame to: min(currentFrame+1,9)

    when the player not holding left or right, add 1 if the current frame is <4 and subtract if the current frame is >4

    assuming your animation is somewhat like this: _\|/_

    you may need to tweak the "every 0.2 seconds" to speed up or slow down your animation.

  • imothep85, that's less than 3% of your profits, and you pay the same 2900 whether you make 100,000.01 or 9,999,999.99

    It's actually pretty fair if you look at what other engines charge - it's not uncommon to ask for 30% or more of your profits.

    I don't see any reason at all for the outrage.

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  • Keep working on it. If you finish the project and still can't minify, I'm sure you can ask the author to fix the problem or, at the very least, find a way to minify everything BUT the plugin.

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Fimbul

Member since 12 Aug, 2011

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