Fimbul's Recent Forum Activity

  • >

    • A condition to give an event a 1 in x chance to run (for example, if it was set to 5, an event would have a 1 in 5 (or 20%) chance to run).

    Does it really need a dedicated condition for that "trick" ?

    I figure it would be equally as easy to add. It's trivial to do this in a plugin, but it's better if it's in the editor - this shouldn't take more than 10 minutes to add and would be cool for beginners.

    As for the line, box, and circle drawing, I can see them being EXTREMELY useful for debugging - though we already have the canvas object, so this feature is pretty low priority IMO.

    I greatly like the key mapping option, this is almost mandatory for a professional quality game.

    As for the panel object, I can see myself using it in conjunction with inheritance layers to make cooler interfaces, though I'd prefer a whole system to support UI elements - we have so much to do with them: modal and non-modal dialogs, skinable controls (standard + the whole jQueryUI library, for instance), drag'n'drop widgets, cascading/transitioning menus... I say it calls for it's own editor.

  • Those are very good! Say, out of curiosity only, are you available for freelance work? What's your hourly rate?

    Also, do you do vector/pixel effects as well?

  • I know many companies often request a copy of the license for technical reasons (it needs a copy in order to compile it/move it around), as well as rights to all promotional material in order to make promotional videos and case studies, thus helping the platform grow, but a sublicensable, transferable, perpetual, non-exclusive license is a bit too much, don't you think?

    On the other hand, it's perpetual only for the duration of applicable right, and only to be used in connection with the service - that is, if at any point you are unhappy with it, you may terminate said rights.

    So, in my humble, uneducated opinion, I'd say you don't have anything to be worried about.

  • necromaster: why exactly does scirra need a "cloud service"? What would such service even be?

  • I don't think that movement is quite right, looks like the demon is in a surfboard, especially since he flips around when you walk left (just teasing you, I know it's a demo)

    Really nice work, though!

    I suppose the "loading one by one" thing is just to illustrate the fact that the objects are all different, instead of one big sprite.

  • <font size="4">Variable Grouping</font>

    So, right now, variables in construct 2's objects are a bit all over the place. We can create an unlimited number of variables, but i'd really like to be able to group them.

    This would only appear in the IDE, and would have no impact on the gameplay, but I'd be able to divide it in different sections, to illustrate, suppose I'm making a MMORPG:

    object player:

         {identifiers}

         playerID

         serverID

         inventoryID

         weaponID

         {attributes}

         gender

         strength

         intelligence

         agility

         {status}

         maxHP

         maxMana

         armor

         attackDmg

         {internal}

         _currentHP

         _currentMana

         _attackSpeed

         _serverCoordX

         _serverCoordX

         _lastMessageSN

         _idleTimer

         _lastHeartbeat

    An object with many variables can be organized in sections, if you can collapse a given section, you can remain focused only on the specific part you're working with, avoiding clutter. Again, this would only appear in the editor, and would have no effect in the final game.

    <font size="4">Storing Objects</font>

    Another thing I would like to see is a variable type for objects. I really want to store an object for later use, such as with a missile that can track a given target, or a HP bar that knows what it's linked to - this should be able to reduce (if not completely eliminate) the hassle with UID/IIDs, as well as many other problems reported here in the forums.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • > Valve is <img src="smileys/smiley35.gif" border="0" align="middle" /> amazing, right?

    >

    > Is the only company that I always think is really really good :) And it continues being it.

    >

    > Ofcourse, Greenlight is a GREAT solution for all the Indie Game Developers, like us.

    Amazon is a really really good company, too.

    And Arima, that looks great!

    I've had a few problems with steam in the past, mostly due to the fact that you don't really OWN anything you buy from valve... still, as DRM goes, they're a lot better than EA or Ubisoft - at least they see that piracy is a distribution problem, and that your DRM platform must provide added value if you expect consumers to put up with it.

    As for Amazon, they're really good - I've never had a single bad experience with it. Kudos to them!

    Also, regarding greenlight, forming a lobby to push construct games in there isn't a bad idea at all! I'd really like to see some organized effort by the community to do this. We game devs have to stick together.

  • You do not have permission to view this post

  • Taurian

    Sent you a private message

  • You do not have permission to view this post

  • What do you mean? Apple is notorious for being extremely expensive, hostile to developers and a suppressor for innovation. I truly don't get why people use iOS either.

Fimbul's avatar

Fimbul

Member since 12 Aug, 2011

None one is following Fimbul yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies