ShabbyCat's Recent Forum Activity

  • Wow that's great!

    You can alway's learn heaps from a good example:

    • Just using white sprites and adding the tint (that was neat)
    • Creating all the new sprites and setting them to the right angle via loopindex
    • getting them to rotate via rotate behaviour (I completely over looked this)

    But I couldn't work out how you got them all into position. You destroy the original sprites so how do they all form a ring in the right order?

    Is it because on the frist tick a sprite is added, set it it's angle then rotated and then the same on the 2nd tick, etc

  • Hi Guy's,

    I'm woring on a remake of Star Castle.

    Basically Star Castle has 3 dodecagons that rotate around each other.

    When the play shoot a side then it disapears.

    Here's a video of what it looks like

    Subscribe to Construct videos now

    I was trying to work out the bast way to aproach it.

    Should I cut a dodecagon into pizza slices then rotate them from a hotspot in the centre?

    Or is it better just to get single line sprites and plot there course around the screen (which seems like a lot of work).

    Any other suggestions welcome.

  • Is python going to be supported in C2? Or is it only JS because of HTML5

  • Void runner looks awesome, but alas I've just started playing around with construct. So I'm guessing the idea will be that the ships will get damaged and so the internals have to be repaired, you could even bypass some damaged systems as a "jury rig"

  • How would you handle development my multiple developers, let's say your each working on a different layout can you "merge" these together?

  • Nooga you gave me a good idea re checking if the goomba was upside down.

    I just realized that setting more than one condition in a block (I.e. sub events) was the same as using an IF, mutiple IF's or a Case statement in programming.

    Makes sense now thanks again.

  • Thanks for that Nooga.

  • Is there a list of comercial games made with Construct?

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  • Hi guys,

    I just started playing with Construct and would like to create a platform game one day. I created a prook of concept just to practice a few of the more common functions found but am not sure I'm doing it as well as I could.

    I'd apreciate any time people could spare to critque what I have so far.

    You can get a copy of my .cap file here

    I don't plan to use any of the artwork included, it's just for practice.

    I have a bug where if I shoot the goomba he will flash, if I walk in to him the collision still occurs. I'd like it so when the goomba collides he flashes but can no longer collide with mage untill it's position is reset.

    Any comments, advice welcome, Thanks!

  • Hmm not sure why the lick to the pic didn't work but here it is again:

    twitpic.com/62iyoh

  • Firstly just wanted to say that I'm really enjoying using Construct.

    Secondly I was experimenting publishing apps created with Construct2 on Android. I don't own an Android phone but was able to get a simple game running on an Android emulator. I used a free software package called PhoneGap it let's you take a peice of HTML5 can publish it on Android, iPhone, etc as a standalone package (I.e. no webserver required). I thought I'd share the experince as it seems like a nice way to publish Construct2 games on various platforms.

    Here's a pic of the proof of concept game running on the Android emulator:

    <img src="http://twitpic/62iyoh" border="0">

    Here's what

    I followed these instructions to get the helloworld example running

    Tested the hellow world app

    I then exported my game to HTML and coppied the files over to my Eclipse workspace replacing the index.html created in the hellowworld example.

    I then tested my app, volla it works.

    4 hickups I had along the way:

    1. Android SDK didn't detect my Java SDK install, if that happends just click "back" and "next" again on the installer.

    2. The android SDK installed in c:\program files(x86)\android-sdk by default for me. When you are entering the path of your Android SDK in Eclipse you need to use C:\PROGRA~2\Android\android-sdk cause it didn't like the spaces.

    3. When I re-ran the app on the Android emulator I just got my original HelloWorld example again. Not sure what went wrong but I deleted the Virtual Device in the AVD Manager and created a new one.

    4. By the way the Android emulator can take ages to boot up 2-3mins, I thought it was broken the first time but it was just slow.

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ShabbyCat

Member since 7 Aug, 2011

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