Hi everybody! I am in the process of making a stacking game whereby a level ends once the stacked objects have reached/surpassed a certain height. The objects are stacked using the 'drag & drop' feature. I'm experiencing two problems:
1) Making the system recognize that my stacked objects has reached a designated height
2) Doing the above without accidentally triggering 'level end' should a player drag the object pass the intended height (I hope that made sense )
Any help is greatly appreaciated.