Logomachine's Recent Forum Activity

  • Hi, you need to create one animation frame per sprite you want to use, then select the default frame of the instance you want to change in the left panel, or you can create a new object for your blue monster, but you'll have to recreate every behavior and stuffs.

  • If you want to check mine, click here: https://play.google.com/store/apps/deta ... vixio.blob

  • Solved! You need to download and use the cocoon.io plugin: https://github.com/CocoonIO/cocoon-plugins-c2

    Then in cocoon.io, in plugins tab add the admob one and its working!

    Solution founded here: https://forums.cocoon.io/t/construct-2- ... -ads/262/5

  • I have the exact same issue, I tryed adding the admob plugin that work with intel XDK in the config.xml but it didn't help. If anyone know how to do, It will be greatly appreciated.

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  • Hi, maybe your export settings: try to disable image compression.

  • Hi everyone, I have an issue with one of my game, when i export as Html 5 everything work properlly, but the android version don't update sound volume (always play at default volume).

    Still it work well on the emulate tab of Intel XDK

    Details: when I trigger a sound file it is set to play at volume: SliderBar.Value; i've used intel XDK for build and cordova for export.

    Does someone have an idea of what i'm doing wrong?

    EDIT: By using cocoon.io for compilation, with webview+ setting everything work well (except ads which i'm trying to fix with different compilation/plugins settings).

  • kowalsky

    Damn! I love you man, thanks a lot, not being able to find it was killing me.

  • Tetriser

    Yeah, now that you say it, there is some similitude in these two games.

    Smash Bros is more advanced in term of fighting mechanics, since the game I'm looking for only have one attack key.

  • I'm never higher than 4% cpu usage in the debugger, anyway, i've followed your tips and looked what could go wrong on my computer.

    After a reboot and disabling my antivirus/firewall the problem was still here, i then reinstalled construct 2 and everythings work fine now.

    Thanks a lot

  • Hi everyone, i'm actually doing some snowboard physics game prototype, but i'm experiencing a weird framerate drop and cannot figure out where it come from.

    After a few time playing it the fps go from 60 to 15 and never go back to normal. It seem to appear when the board collide with the ramp in a certain angle and/or amount of force, but since the layout is reloaded after that why the framerate stay low.

    As you see i'm quit stuck in my search of understanding the problem, so i'm asking for your help.

    capx file: dropbox.com /s/a00no58mnxkja0l/ snowboard_proto.capx?dl=0 (remove spaces)

  • Well, I actually have more than 4 axis, but since my driver automatically do the trick (convert axis as button when needed), I thinked at this in the first place, so It's a misunderstanding. There is probably a way for the develloper to implement more controller API, since you ask them it's wait and see now. You can still use tool like this: github.com/x360ce/x360ce until they fix it in an update (so you will be able to create a game compatible with some gamepad already and test it with your controller).

  • Everything work for me (except "extra button" because I don't have any), maybe you need a driver or it could be a bug with your OS or your web navigator?

    Drivers links: microsoft.com/hardware/fr-f ... or-windows <- for the wired controller

    microsoft.com/hardware/fr-f ... or-windows <- for the wireless one

    Edit: what is your controller exactly, I don't have the same thing when I go on your website.

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Logomachine

Member since 27 Jun, 2015

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