I lerp its position to an offset of the player's position (like player. X-100, player.Y-20) then apply the sine behavior set to vertical to give a look of hovering.
I have set the position but dont know how to apply the sine behavior set to vertical. The drone is moving above the head and following my player but it's not hovering up & down. I have added the sine behavior to the drone but can you tell me how to setup the sine movement in event sheet?
Basically, for test purposes, I want the flying bee to follow the chicken around in a hovering state.