Edit..
Ok..
Setting the position every tick will ofcourse overwrite the sine behaviour..
I guess adding an
-every tick
sprite4 move at angle(sprite4.x,sprite4.y,sprite2.x-100,sprite2.y-200)
might get better results
maybe adding an inverted system is between values condition to stop it when it's close enough
I cannot post links yet so please remove the space to access the working file. Can you show me how to make it work? Just want the bee to hoveraround and follow the chicke.
https:// dropbox.com/s/lmhcjvb5fhjr66n/ProjectOne.capx?dl=0