vtrix's Recent Forum Activity

  • ive implemented my way of doing switches

    not sure what the colors do..

    grid

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  • should the event "is on layer" not work?,

    for each objects is on layer "solid" set solid enabled

    is not on layer "solid" set disabled

    + then you can move objects from and to this layer if needed

  • can you share the capx?

    edit: maybe the buttons are just removed from the layout but are still in the project...

  • is it hard to do maybe? any idea's?

  • hey working on my shipbattle system :)

    i got some problems,

    basicly is want to know if my ship should shoot left or right or both

    i had something going but it doesnt work for multiple ships

    i was thinking of using pickedcount and is clockwise or not, so when there

    nr of ships is clockwise, enable right shooting

    nr of ships is counterclock enable left shooting

    but it doesnt work

    by the way, should pickedcount not give a -1 or something if nothing is picked, its not very usefull like this

    i prepared a cap for testing, so if somebody wants to help, cause im hitting a wall here <img src="smileys/smiley5.gif" border="0" align="middle">

    http://dl.dropbox.com/u/61666915/navalbattle2.capx

  • Thank you for the help Kyatric,

    yes for the moment i was trying to get the first six going, depending on upgrades you could get 18 cannons in total/ 9 on each side, hopefully i can get that to work

    i was messing with the loop number because the imagepoints i needed started at 1, but it was wrong approach i guess

    thanks again

  • Hello, needs some help with this array, working on a ship that fires..

    the cannons in the ship are in an array, but when shooting (pressing space), i want to check every array, if it can shoot,(arrayvalue is yes), if shot, set that arrayvalue to "no" so it stops shooting until that cannon reloads

    i seem to get only at the first array, (one shot is cancelling out)

    so i think my loop is wrong or something

    capx

  • i dont fully understand the concept but seems very well made, i think maybe you needed to spend more time on the presentation of the concept,your cap is also extremely well structured, complicated :), but well structured, even some function usage i really need to look into, anyway thanks for showing and sharing your work

  • really immersive, nice work, runs very smooth on my pc, the first time you play it, the switch between normal en glasses trows you a bit off, i guess it takes a bit time to adjust to the underwater scene :) but thats fun

    edit: some pieces seem to get lost after the switch, also its pretty hard pic to get right, maybe start with something simpler

  • Joe7

    Are you still working on a newer version? was hoping for a webgl-version

  • rexrainbow

    yes thats how i tested it, but once you start the room you cant join the existing room, would be cool if you see a list of existing rooms and you can join these... just saying, im currently not looking for multiplayer ability but its nice to see it working

    our avatars, > nevermind was just an idea

  • Just tested it, pretty cool! nice work,

    is it possible to join an active room?

    could be cool to have a constructworld where our avatars are loaded in and we can chat to each other, could be a nice demo/chatroom :)

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vtrix

Member since 24 Jul, 2011

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