vtrix's Recent Forum Activity

  • first off all thanx again for great plugin,

    question, i have multiple buttons, im doing a mouse over start tween, and i want a ping pong effect, but it keeps looping, even when i tell progress=1 > stop

    do i have to use another aproach?

    also i tried, sizetween and ping pong, but the sprite keeps getting larger?

    also tried alpha, when setting target to 0 it doesnt fade to zero, fadin up seems to work, and same thing ping pong keeps looping

  • glad you like it :)

  • i have recently been looking at the "is between angle" system , and had many difficulties, but now i found how to do it and can be used very well in this example

    example

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • one thing that is wrong that i can find, is you are loading variables on the character from the loading screen, but the character is not set to global, so it wouldnt receive any of the data

  • object release = mouse is over object + on left button released

  • example

    main eventsheet connected to all layouts and pauzescreen,

    in main evensheet you include the pauze eventsheet

    to work with multiple layouts we will need a global var "currentlayout"

    i made an event: onstart layout + layoutname isnot pauzescreen set currentlayout to layoutname, this will set the global var to current layoutname only when in a level

    now you create 2 buttons, one in pauzescreen that on click will go to layout(name) > ( our global var currentlayout) , and one button that will always go to pauzescreen in the levels

  • hmm, it should work, maybe your evensheets are not linked to the layouts

    click on a layout in project (rightside), on the leftside properties you see wich eventsheet is connected to this layout ...

    anyway i will post an example how i would make it

  • are you sure your eventsheets are coupled correct, like if you made the events for the pausescreen in a pausescreen eventsheet, you also need an event in the level1 eventsheet to return to the pausescreen

    well a better way would be using includes, so a pausescreen include with the events and then include on every level and pausescreen

  • you normally dont need to install the font, it gets the font by url, should be in the tutorial? what maybe happened is that you installed the font and forgot to reference the url, so it would only work locally, anyway good you found the solution

  • you will have to make a create action for every character you choose,

    so if characterselected=1 > create sprite 1

    and so on...

    once you have all that, because all sprites are in the family,

    they will inherit all other action and events that are on the family where they are in.

    like changing animation, you change animation of the family

    like collision , check for collision on the family

  • without seeing how you implemented it, its hard to say, can you show the capx

  • i finaly found a solution for it, maybe you still want to use it

    generator

    ah ramones beat me to it :) yours better with dt

vtrix's avatar

vtrix

Member since 24 Jul, 2011

None one is following vtrix yet!

Connect with vtrix

Trophy Case

  • 13-Year Club
  • Entrepreneur Sold something in the asset store
  • Email Verified

Progress

15/44
How to earn trophies

Blogs