vtrix's Recent Forum Activity

  • kiugetski

    click on my signature banner for my assets in the shop, ( hmm i thought my banner was pretty visible...maybe not? )

    50% off on some of them, only today

  • if you need extra assets, my ships are in superpromo right now !,

    shameless plug i know

    but for code help, just fire away, everyone here is happy to help

  • nice! i know the tool, didnt expect a c2 plugin, could reduce downloadsize a bit, and also nice for prototype, thx for sharing

  • well pretty obvious why they dont run as good if you look at the browser features of the consoles, no webgl ... question is, can it be enabled on these devices? and if so what are they waiting for? xboxone does show a better performance then all others, even without webgl

  • overview Biopack 2 now also online, full size on the productpage (demolink)

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  • I loved interstellar, great mood, the main score is amazing, i cant get enough off it, the special effects where realistic and not overly done, maybe the robotboxes where less realistic in some parts, but i kinda liked them too:) and i thought some emotional scenes where very good, like his reaction on the movies from his kids on earth, all these moments, he just lost in one hour on that planet, strong acting from.. Matthew McConaughey (looked that up

    some concepts of the movies i was aware off, like the artificial gravity thru spinning, (actually saw something like that in Kerbel space game)

    , very tense scene, when they need to reattach on the damaged ship while spinning. for me, overall great movie!

    Little movietip on a sidenote, if you love sci-fi, starwars, aliens, ... and concept art, you should check out Jodorowski's dune a documentary about the greatest film never made, also great music, and overall a great story/documentary.

  • Made a better overview of the ships, full size on the productpage (demo), Biopack 2 overview is up next,...

  • zendorf, fast is relative, but i do think they are covering there base pretty well, many exports, graphic pipeline, 2dworkflow, the logic step would be to make the coding more easy, on the other hand maybe its more interesting for them to get extra funds from pluginmakers on top of selling there main engine, if they make there own, then these plugings become mostly obsolete.. but for now im mostly interested in unity for providing assets in the future,

    i will check the other engines, thanx for mentioning

  • its just to test framerates, if it bogs down on a cameramove with a small map, then the hardware is just not up to it, if it works better without webgl the gpu is just weak, also collisionchecking.... does it goes faster if you dont do collisiontests? you might try asking ashley to do a check..

  • hm yes but in any case it seems gpu is the problem, have you put scaling quality settings to low? putting static objects, in different frames also help to reduce drawcalls, not sure if that aplies to canvas2d

    try a smaller map and adding things, and test often, try a simple character with cameramove,...

    post a testlink to test speed

  • on the debugscreen it says your running in canvas 2d mode, that is probably the biggest issue

  • unity is moving fast and there step to ease 2d creation is smart, i would not be suprised if there next step is making there own eventsystem, and they have a webgl version in beta i believe, so no more plugins, pretty crazy stuff

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vtrix

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