Havok's Recent Forum Activity

  • I've asked a few times for a spline based pathing implementation, and there is supoport from the user community but i dont think it's really something thats on Scirra's radar.

    It's also requested for Construct 3. maybe some dev will be able to make a plugin. If i knew more on the coding side of things I would have attempted this myself.

    Fusion has a very nice one.

    The video shows only straight movement but bezier curve movement - back and forth, looping etc are all possible.

    Subscribe to Construct videos now

    Would be great to have something like this in Construct.

    Currently as others have said you can make nodes that you can have the sprite move to, once it gets to the sprite let it look for the next sprite and so on.

  • you will be my new hero if you do these! So cool!

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  • AWESOME, thanks!

    > Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    > I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    >

    > It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

    >

    you already have the Q3D plugin that allows u to create 3d games

    Hmmm will definitely have to check that out then. Thanks for the tip.

    Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

  • Maybe also show support for the request for spline path / movement here.

  • Steam integration support would be great.

    I'll throw in this as well since it's probably going to be some idea pool of what could be included in the editor.

    I would also like to see a spline based editor for movement paths. I know there are ways of overcoming this but there are some seriously nice things you can do with spline based paths. Attached and then triggers on such a path.

    i.e draw the spline, attach an enemy. You can set if there is one way, ping pong or loop., each node point can then also act as a trigger point to fire events.

  • So I took an Construct 2 example file and quickly exported it to .EXE (I zipped it for download so just unzip it you will see it's a platformer example and there is a few DLL's etc and an EXE you click to run.)

    http://tinyurl.com/o7oz2o3

    I will remove it in a few days.

    Edit: It's the Windows 64 one so not sure if you have Windows 64 bit, but you can check the files anyway.

  • Thanks Ashley!

  • I just wanted to know if there is a maximum number of layouts one can have?

    Looking at the manual, there doesn't seem to be an issue in using lots of layouts in terms of performance.

    I just wanted to know if there is a limit?

    More info: I want to use layouts as different cut-scenes.

  • This is great!

    Very useful thanks.

  • Thanks for the tips.

    I actually shelved the point and click game for now as I had another idea spin off from it that i got stuck into, but coming back to it at the end of the month.

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Havok

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Member since 20 Jul, 2011

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