lolga's Recent Forum Activity

  • Game freezes in Chrome

    Loading the first layout after the title causes game to freeze. Just noticed the bug last week and tried re-exporting with latest Construct 2. It works perfectly in FireFox, Internet Explorer and Edge

    It works in Chrome locally, when I click Run Layout.

    http://xantara-world.com/comic/4willow/

    Here's the error in Chrome's developer screen:

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10 up to date

    Chrome up to date Version 56.0.2924.87

    (also broke on my friends computer, not sure what he has)

    Construct 2 Version ID

    239

  • Ah sweet, yea that makes sense. Thanks!

    I'll use it for now and if it starts to get slow, figure out something else I guess.

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  • Interesting parallels. I more or less agree,

    I wish the stuff that is not supported yet could still be implemented with a custom code editor.

    Or the visual system is expanded to the point it can handle just about any code, but that might get cumbersome.

    but then again that's why we have Linux. : D

  • Thanks for the quick reply!

    Hmm yea I guess I see how that would work, but does this mean I have to set up this check for everything on the screen that is moving? I have a couple characters and enemies, just wondering if there is any shortcut.

  • Hey there!

    Just decided to make the switch from GameMaker to Construct 2 (mainly because of delta time) and have been slowly getting a hang of the event-based system, rather than object based.

    I'm making an isometric rpg-like game. One thing I'm completely stuck on is how to make different sprites pass in front/behind each other depending on their y value.

    In gamemaker it's just, every tick : depth = -y

    I found a tutorial that looks like it sort of works? scirra.com/tutorials/1165/z-ordering-on-a-isometric-grid

    but I don't really understand it... You have to check if two things overlap, but then you have to do that for every single pair of sprites? I tried to put it a family but does it check if a specific instance passes in front or behind another?

    on collision > compare values - sprite1.y > sprite2.y : sprite1.y pass behind

    Is there no way access built in variables for objects? You can set the x and y of something why not the z? And like reset the z every tick. Or is that going to slow the game down?

    Actually someone here mentions it scirra.com/forum/isometric-multiple-floors_t121850

    "Z-height = y offset" but I have no idea how to apply that to the event system

    Anyway, thanks for the help in advance, I really like the engine overall so far!!

    olga

    (ps. how do I get links to work?)

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lolga

Member since 25 Jun, 2015

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