Hi everyone,
I'm developing a football management/RPG game in Construct 3, and I'm facing a challenge with managing a complex UI. The main hub of the game has a persistent bottom dock, but the central area is divided into three main sections:
* A slide-out player info panel (left side).
* A central area displaying various screens (news, team info, player detailed view, etc.).
* A right-side area for displaying other game entities (other players, agents, etc.).
I'm trying to figure out the best way to structure my layouts for organization. My initial thought was to use a single layout with many layers, but I'm concerned about the complexity of managing the visibility of so many layers. Keeping track of which layers should be visible at which time seems like it could quickly become a nightmare, especially as the project grows.
My main concern is reducing the complexity of managing the UI state rather than purely focusing on draw calls and memory usage, although performance is still a consideration. Any advice or best practices regarding UI organization in Construct 3 would be greatly appreciated.
Thanks in advance!