xeed's Recent Forum Activity

  • Hi,

    how can I set the Gravity for an object to zero while the Player keeps his 20 on the same Layout?

    Thank you :-)

  • Thank you very much.

    But it doesnt work with sprites ...

  • Hi,

    how to check an object collision with any other object type on the Layout?

    Thank you :-)

  • Hi,

    any way to use Physics Behavior on Meshed (shaped) Objects?

    Thank you!

  • I need to select all other instances of one sprite but unselect one for checking variables.

    "Pick all other instances".

    How to do this?

    Thanks :-)

  • Thank you.

    If I leave the function without OR the Game freezes!

    Dont know why. In Construct 2 it works.

  • Hi,

    the Players should have a position not overlapping each other OR overlapping Solids.

    Why doesnt that work?

    Thank you very much :-)

    Tagged:

  • Hi,

    width and height of the ground and the squares are variable.

    What is the easiest event to fill the ground with sprites (without overlapping each other)?

    Thank you!

  • Hi,

    thought c3 can handle this like unity to avoid each other while movement item inside a family.

    the best solution still seems to be the chipmunk addon.

    Other ideas instead of a ground grid with dynamic solid behaviour over which the objects move and switch the tile to be blocked / unblocked?

    Thank you!

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  • The unit amount should be max about 500 on the layout.

    Checking this each unit created or 0.5 seconds bugs.

    Seems like the base IF of c2 is fastest in this case.

  • This freakin works excellent.

    But isnt it cpu expensive to check if a unit has a target each frame?

    I am thinking about a solution for - every created unit - add object to target in a function.

    What do you think?

  • Hi,

    for a proper multiplayer RTSgame the same kind of family units created by different players should be set as turret targets for each one of the opponents units.

    Do I need to add the adverse units in specific Player or Unit Families/Containers to get this working?

    Or anyone knows a workaround for that?

    There is no option to select instances inside "Add turret target".

    Thank you very much!

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xeed

Member since 15 Jul, 2011

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