xeed's Recent Forum Activity

  • i will try this again with forces, but there is one position on the left where it really looks like a bug. as you can see, the bough stops turning or moving while dragging a stone. i did this for debugging purposes.

    and when u drop the stone cleanly over the bough more left, over the second polygon shape point, the stone is being "turned" somehow and falls right trough.

    maybe someone here can give me more tips on how to solute this special stuff. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • yes, you should move the left stone slowly along the bough, to the left side. u can drag it only exactly clicking over the bough.

    i know there are some other bugs, especially because of the shape of the bough, but this is the one that makes no sense for me.

  • just cant find a solution for the problem. <img src="smileys/smiley6.gif" border="0" align="middle">

    anyone has an idea to fix the fallthrough bug on the left stone in this project?

    you need the latest version of the drag/drop plugin from here to open the project.

    thanks!

  • you are awesome <img src="smileys/smiley1.gif" border="0" align="middle" /> thanks!

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  • yes, that is a workaround.

    the problem is, that if you use the sprite directly for dragging, it's only being dragged inside the collision mask. however, if the mask is not the whole sprite, for example used for a partial physics area, you need another object to link the whole area to the sprite. so an option, to not use the collision mask as drag area would be a nice feature.

    but another thing i would really appreciate, is to have an action "Leave Drag" for a condition; not only the one to set in/active.

  • i mean the area to grab an object. this is only the collision polygon, but could be the whole graphic (maybe as an option?).

    does the behaviour check for mouse.click per collision, or mouseover?

  • it could be the same (kind of) description as in c2 info label, about 10 words.

    so this thread would also be like a database for external features search, including the behaviours and plugins already involved into c2, like solid or physics.

  • well, its not a bug in the physics. i'll try to solute the problem through impulses.

    regards :)

  • dl.dropbox.com/u/54216429/phx.capx

    u need the dropndrag behaviour to test it.

  • Hey,

    any object with physics behaviour is falling through this thin horizontal shape, which has physics behaviour too.

    <img src="http://dl.dropbox.com/u/54216429/bug.png" border="0" />

    u got an idea to fix this?

  • could you also implement the option to not use the collision polygon, but the whole object/sprite for dragging?

  • works fine, many thanks :)

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xeed

Member since 15 Jul, 2011

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