Bugs only occour in complex projects ^^, and are not rebuildable when trying to reproduce in a new capx...this seems to be an often case here.
But maybe you can help me. Please check when the AI straight wanders through the right AIMovementBorder, not calling the function to change walking direction...which works fine before.
The affected event / call is in the sheet "AI_mgmt".
dl.dropbox.com/u/54216429/Terminator.capx
So the problem is that the only instance of "enemy" gets a UID 55+ after its variables has been changed in a function before.
I can't find an error in the buildup, so i guess this is a bug in the UID -> Function Combo.