matriax's Recent Forum Activity

    Some request for C3:

    Native Mouse Lock for Browsers and Desktop versions without need an external plugins.

  • McKack You get the MouseLock working in NW.JS? i have the same problem but i not understand very well your solution, can you upload your MouseLock plugin please?

  • The 0.5 version have Mouse Lock or at least he told me that here:

    https://github.com/matriax/Babylon3D/issues/4

    I still not search for that, still figuring how do all from scratch. A bit confusing to manage the X,Y,Z and camera target , hope with some template be all more clear.

  • The game has been released. 30 levels in total.

    You can get here:

    https://kronbits.itch.io/cube-rampage

  • OMG! What? :O , I guess this is the "little" surprise XD.

    This can be so awesome in all ways, i can't wait!!

  • With X3M permiss i opened a github for Babylon3D, you can find here:

    https://github.com/matriax/Babylon3D

    WIKI - You will find tips, tutorials and videos related in how doing games using the plugin.

    https://github.com/matriax/Babylon3D/wiki

    ISSUES - Ask for help, Report bugs, Request new features,etc...

    https://github.com/matriax/Babylon3D/issues

    (Please Read This before post an issue)

  • Wait where do I pre-purchase?

    adcornaglia You can purchase in the scirra store:

    https://www.scirra.com/store/construct2 ... ition-2992

    Also look the first post regarding the "NOTE FOR BUYERS".

  • You see the old plugin because you not unistall the SceneLoader Edition plugin from Html5/Exporters/Plugin , The old one use a different folder so when you installed the new one that have new folders not overwrited the old and you see both ones.

    Simply remove the old one "BabylonSceneLoader" folder from the plugins and you not will see the old plugin on C2.

  • I commented the same days ago and if i understood well, the 0.5 will have plugins of a "new mesh object", "new light object" etc... with all the creation tools the original SceneLoader has for creating new stuff from 0 and change it referencing the new objects created in C2 using events.

    I didn't know we can use at the same time the new plugins and the 0.2 one with all that functions, i have to test it

  • Hii guys!

    Well, i'm excited with this new plugin, i can't stop testing every feature and try to do all kind of things.

    I was able with events linking the C2 "sprite" objects with a babylon3D mesh. So now i can create a level in the C2 layout, and when the scene is loaded, will recreate with 3D models that level i build in the C2 layout.

    Is a simple "On scene loaded"-> For each "sprite" object -> Clone "Object_name" mesh in X/Y/Z position. The X/Y/Z position is the "Sprite" X(width) and Z(height) position with their coordinates converted & corrected(2D>3D). For Y (Floor/plants) i guess the best option is use the layers system, will see. Maybe is primitive but works for now.

    In the same way, i made an object-mesh always get their position updated and create a 3D model moving with the original C2 behaviours because their are added to the "Sprite" object, and the mesh simply moves in the same % position the sprite does.

    So, i said, ok, but what can we do more with the babylon3D plugin? Maybe a 3D editor? I'm going to try... and after 1 hour this is the result:

    Some gif teaser:

    And if you are interested here is the 2min video:

    Subscribe to Construct videos now

    NOTE: This 3D editor was only a test to know the possibilities, stopped because an "Editor Edition" will be developed by the Babylon3D plugin creator when this "Scene Loader Edition" reaches the v1.0.

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  • Some suggestions:

    Actually all the plugin is based on one object. Have you considered separate in two or three to make it all more readable and easy to find actions? Like:

    Babylon Scene ( Scene | Camera | Light | World | Sound | Overal settings )

    Babylon Objects ( Material | Mesh | Object | Particles )

    Babylon Physics ( Native | Cannon.js | Oimo.js )

    What you think?

  • I see, but the sprites are displayed in the C2 canvas and are visibles in the 3D rendering. Also a sprite with effects in the 3D rendering appears with the effect. Maybe there is some way/trick to get it working? I will try it for curiosity <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .

    ----

    i can't resist and did some demo, using the actions template. I edited the lights, speed, collision camera, emisive texture, created materials and meshes and this is how looks:

    Here some gif:

    Here the demo can be played: https://kronbits.itch.io/proto3d

    I was unable to add to the scirra arcade because the file upload system rejected the .zip saying:

    "The file extension .babylon is not a permitted extension to upload. "

    Seems changing the extension by other allowed works as X3M said by email. BTW, Ashley can you allow this extension to upload in the scirra arcade?

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matriax

Member since 22 Jun, 2015

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