Hii guys!
Well, i'm excited with this new plugin, i can't stop testing every feature and try to do all kind of things.
I was able with events linking the C2 "sprite" objects with a babylon3D mesh. So now i can create a level in the C2 layout, and when the scene is loaded, will recreate with 3D models that level i build in the C2 layout.
Is a simple "On scene loaded"-> For each "sprite" object -> Clone "Object_name" mesh in X/Y/Z position. The X/Y/Z position is the "Sprite" X(width) and Z(height) position with their coordinates converted & corrected(2D>3D). For Y (Floor/plants) i guess the best option is use the layers system, will see. Maybe is primitive but works for now.
In the same way, i made an object-mesh always get their position updated and create a 3D model moving with the original C2 behaviours because their are added to the "Sprite" object, and the mesh simply moves in the same % position the sprite does.
So, i said, ok, but what can we do more with the babylon3D plugin? Maybe a 3D editor? I'm going to try... and after 1 hour this is the result:
Some gif teaser:
And if you are interested here is the 2min video:
NOTE: This 3D editor was only a test to know the possibilities, stopped because an "Editor Edition" will be developed by the Babylon3D plugin creator when this "Scene Loader Edition" reaches the v1.0.