Using the textbox object you can see what the user types? or use the text object and append the letter associated with the keycode to that object?
Using the textbox object you can see what the user types?
or use the text object and append the letter associated with the keycode to that object?
Ahh i'm appending the letter. So the keycode at the end is the keycode of one letter but i don't know how to determine whether the player typed the correct word LittleStain
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I need to make a typing game and I have no idea how to start. It is a game that relies on the typing speed of the player. I have no idea how to compare the string that I get from the player to that of the text. Right now I can only get last key code which is the key code of only one letter. So how do I compare the keycode of an entire word? Thanks for the help!
Sorry I'm super new to all this but after getting the text, how do I compare the string that I get to the variable on the text? And when I don't know how to backspace the letters that are typed wrongly...
Thanks for the help!
I am trying to make this game that feels a little like the typing maniac game on Facebook a long long time ago. Basically the words will be falling from the top of the screen and the player has to type in the letters in sequence to sort of clear the words. My question will sound very dumb but how do I let the game detect the player text input. Like I don't know how to make it possible for the player to type text in a text box..... After I do that do I compare the player text input with the instance variable on the object or...? Thanks in advance for helping!
Member since 19 Jun, 2015