Waltan's Recent Forum Activity

  • Try using the AJAX object and requesting a file containing the values from a server.

    Ok, i get it.

    But now i need some free web hosting 3:

    What can you recommend?

  • Try using the AJAX object and requesting a file containing the values from a server.

    Maybe there is some tutorial about this?

  • For example if I need to set large number of values every time on startup. To do that I need to set them in events:

    Array.at(0,0) set to "something1"

    Array.at(1,0) set to "something2"

    Array.at(2,0) set to "something3"

    and etc.

    How can I get these values from the FTP server, for example?

    Like set this values into txt file or something.

  • send project to phone gap next, phone gap give you apk

    You can more details?

  • How do i export project to the .apk using PhoneGap?

  • Edit: i'll try to make an example .capx if i have time, ok?

    Sure.

  • I suggest you to save a hash.

    And then, within AJAX, you get the player info indexed by this hash ;)

    That's what i'm doing...

    Can you tell me more or just show example?

  • It seems to me that simple WebStorage is not safe for protecting game information (points, level progress, etc.). Because anyone can open game in Google Chrome, press F12 and edit whatever he wants!

    ( Sorry if this has been Privacy information :P )

    So I want you to ask about some methods to avoid editing that information by user.

  • Just tested that out. If you set an event for the player to match y vector on collision with the platform it works perfectly. I did have to add 8 direction to the platform to do this, but setting

    Sprite on Collison with Sprite2: Sprite set Platform Vector Y to Sprite2.8Direction.VectorY

    Fixes the problem. Thanks for chiming in Kiyoshi! I hope this helps Vladoss!

    Can you share .capx with me? :P

  • Ah, there are a couple of reasons this is happening. Notice how the character is "hopping" in place as the platform moves down? You cannot jump if your character is still "falling". This happens because the platform is moving too fast for your character. Set the platform event to move 0.3 pixels instead of one. You'll see this fixes the error. Also, I'd recommend giving the platform a movement behavior so you can control the movement easier.

    I am afraid that I needed just such a speed and even more.

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  • Screen Shot

    Here is a screen shot of the player standing on the platform on my end using the capx you first posted. I'm not sure why the player is falling through on your end, but it's working fine on mine. Have you changed anything since you first posted the capx?

    Okay, and when he is standing on platform try to press jump.

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Waltan

Member since 5 Jul, 2011

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