SketchDeluxe's Recent Forum Activity

  • He says that the physics in his project is not supported by Ludei (I assume refers to CocoonJS). He has his license Construct 2 in steam and asks if he can download a previous version using the license.

    muguanatos, I think that isn't posible download an earlier version from steam but you can download an earlier version here: scirra.com/construct2/releases

    You can try export to Android using Crosswalk, more info: scirra.com/blog/133/introducing-crosswalk-the-new-way-to-publish-to-android

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  • Entry

  • Translation:

    "Hello, I'm new to this program

    I've finished a simple game and I want to hang it in a blog, but I can't. I'm using Dropbox as a server, I've copied the html file, the project folder and all its files ..... I've tried everything but nothing.

    I wish you can help me.

    Thank you."

  • Congratulations - Felicitaciones ^^

  • Hi

    I had a lot of problems with animations, but I did this, maybe this pics could help you.

    Z is Sword, X is Cross.

    Caminando is Walking

    En_Suelo is Stop (Stand up)

    Saltando is Jumping

    Espada is Sword (Atk 001)

    Subarma is Cross(Atk 002)

    Agachado is Crouched

    <img src="http://i165.photobucket.com/albums/u79/SketchDeluxe/screenshot367.png" border="0" />

    <img src="http://i165.photobucket.com/albums/u79/SketchDeluxe/screenshot368.png" border="0" />

    Attack:

    <img src="http://i165.photobucket.com/albums/u79/SketchDeluxe/screenshot369.png" border="0" />

    PD: Only animation "walk" have some frames

  • Maybe you could try to use vectorial image editor as Inkscape, it work different as Paint, but sometimes is very usefull to draw resources for videogames.

  • Thanks, I reinstalled Construct 2 and the problem was resolved, apparently the process pngout.exe (I don't know if this is of Construct 2) was causing the error (Task manager). Now I can export the project without problems.

    Thanks

  • Yes, when I choose Export Project, and the bar of "Exporting project" is loading, in the state bar appear "Recompressing xxxxx.png" (xxxx.png is every sprite that I used in animations). I was waiting for half hour then I closed Construct 2 because was very slow (Before R76 were two or three minutes).

    I repeat the process with brute PNG compression and it was as slow as standard. But in None PNG compression was very fast (Less than one minute).

    My project has more than 200 small sprites in PNG format (15 sprites in some animations)

    I make a new project with 30 sprites in an animation, and I had the same problem.

    .CAPX

    Edit: I tried with construct 2 examples and I have this problem too.

    Thanks

  • Hi...

    My project had a lot of sprites (animations), and when I was exporting with PNG recompression Standard, it was as slow as brute recompression.

    Previous that r75 was two or three minutes, but now is half hour and don't finish yet.

    If PNG recompression is None, I don't have problem.

    I'm not sure if this is a bug, but before I didn't have this problem.

    Thanks

    PD: My project is a big folder, then I can't upload this.

  • When exporting (r76)crash message don't appear, but now is recompressing every sprite very very slow (Including every sprite in animations).

  • I get the same error, when I choose "Ignore" Construct 2 crash and close.

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SketchDeluxe

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