imothep85's Recent Forum Activity

  • your problem is: After 3 seconds have passed you make the first 8 direction disabled if its disables, THEN you have to re-enable it before you do: make 8 direction2 simulate control up and simulate control left

  • Can someone HELP with a RECENT example (not from 2010...) on HOW to add facebook working plugin?

  • yeep its terrible same problem for me and others developers too....something is wrong or with construct 2 / cordova or with intel xdk.

  • well actually like i said i need to know what to add for making my bouton "share score" working directly with facebook, need step by step tutorial because the origina ltutorial facebook is outdated (2011) not working!

  • what im doing atually with my app is i compile the apk with intel xk to croswalk adnroid, then i savec the apk on my computer and then i copy that apk to the android.

    But if you read now the construct 2 forums others people have the same problem, SLOOOOW running apps compiled with intel xdk

  • i just compare my game 'done in construct 2) with 1 moving sprite LAG TO DEATH and that game i downloaded who is VERY fluid with dozen of sprites at the same time.

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  • yeah i have done that before its activated

  • tested right now the game "STRIKERS 1945-2" its VERY fluid, event when the screen has a HUGE boss, explosions and lot of ennemies, but my game, no, it lags

  • i wans just to share the app or the last score of the user just on facebook

    Actually in Intel XDK

    "Given URL is not allowed by the Application configuration: One or more of the given URLs is not allowed by the App's settings. It must match the Website URL or Canvas URL, or the domain must be a subdomain of one of the App's domains."

  • i have under PROBLEMS DETECTED:

    Blacklist GPU raster/canvas on all exept known good GPUs and newer Android release: 362779,424970 Blacklist GPU: Disabled feature: gpu_rasterization, accelerated_2d_canvas

    Graphics feature status: Canvas: software only, hardware acceleration unavailable

    WebGl: disabled

  • i tested right now a game under my android with dozens of ennemies (shoot em up) and its very very fluid, MY construct 2 game, 1 sprite, moving platforms LAG like a turtle!!!

  • no under the differents browser on my PC windows 7, is really fluid i have no problem at all, my problem come when i export witth cordova, and after inside intel xdk i compile to crosswal android.

    my game has just 1 level with 1 sprite, and just moving platform, how this is possible?

    i mean when you look at some games 1gb in size hundred of ennemies the game stay very very fluid, no lag at all,

    in my little game 800x480px with 1 sprite and moving platforms its terrible sloow.

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imothep85

Member since 12 Jun, 2011

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