The_Funny_Guy's Recent Forum Activity

  • Just remember to no to hook up to two vehicles moving opposite directions.

    did that with airplane and a car. quoting Monthy Python: Holy Grail

    "There was lots of joy"

    Atleast until the car, which gone ape-sh*t, hit me like baseball bat hits the ball.then i was no longer Batman. More like Superman. Just without the lasers.

  • Dual grappling hooks, a la Zelda <img src="smileys/smiley20.gif" border="0" align="middle" />

    Just Cause maybe? :3

    <img src="http://mimg.ugo.com/201003/40176/cuts/justcause_288x288.jpg" border="0" />

  • grappling hook.

    <img src="http://th06.deviantart.net/fs70/150/i/2010/333/b/b/__because_i__m_batman____by_tolemach-d33wuca.png" border="0" />

  • from what country are you again?

    i assume you want to get it legitly.

  • I wish I could play this game again.

    whats holding you?

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  • woah! really??

    over here, in Poland i buy pack of my cigs for about 10 PLN = 5$ = 2-3euros

  • hell yeah. 3D will never beat 2D in terms of details and their visibility/exposure.

  • It's just a very uncommon skill that people possess and use these days, and I mainly blame 3D for that.

    ~Sol

    same. But hey, look at the indie gaming. this is where 2D will be reborned :)

  • i call this "natural selection"

  • <img src="http://3.bp.blogspot.com/-OKQih2CCqQM/Tb80z6qeICI/AAAAAAAABIs/e1o2fUxA0XQ/s320/jaw-drop.jpg" border="0" />

    I cant remember when i felt more stupid then i feel now.

    you are my hero!

  • I have a layout that is 1000/1000. after 2nd secund random number of random sized sprites are randomly created.

    They are set to destroy if they touch another instance of themself.

    At the same time the creation event is set to be true as long as theres not a fixed number of sprites on the screen.

    Creation adds +1, destruction takes -1.

    And this works just fine.

    Then i have set, that after this process is finished.

    Another generator starts. it is being set +/- the same way the one above with few addons.

    First of all i want that 2nd sprite to be destroyed if he's NOT overlaping the 1st sprite. Said in other words: i want that 2nd sprite to get destroyed if its anywhere outside of sprite one, so setting sprite 1 as boundries.

    So as theres not such a condition as "if object DOESNT overlaps object", ive used:

    If object Sprite 2 is overlaping Sprite 1: nothing

    Else: sprite 2 destroy

    but this doesnt work.

    Of course i could solve this by not "creating" the sprite 2 but rather by making Sprite 1 "spawn" them. The problem is the shape of the spawn.

    I can set the image point of the Sprite 1 at its 0,0 x/y and then make the spawning coordinats imagepoint+random(number) to draw the area but the shape will be preety much random when i want it to follow my guidelines.

    Any idea how to do that? keep in mind that theres more then one of Sprite 1.

    Bottom line is: i want Sprite 2 to be spawned in a Sprite 1 pattern.

  • i don have the slighest idea how to help you but the effect you achievend looks just amazing O_O

    wish i have your skills :(

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The_Funny_Guy

Member since 3 Jun, 2011

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