Itenimum1's Recent Forum Activity

  • Not going to happen. If you follow the hundreds of previous forum threads you will see why.

    Thats terrible! What a waste of so much native optimization support!

    Wow I guess I'll have to go learn Unity now. bummer...

  • Or even VC runtime C++ compiled projects? I mean I get that HTML5 projects dumped are profitable for web games and time wasters but epic projects suffer with this lack of native windows support. Optimization always comes with some serious sacrifices. I am not ungrateful for your hard work on Construct 2, I think the interface is 100x more intuitive than most. And you get work done rather quickly once you get used to all the clicking. Atleast manipulating globals and families has never been easier.

    Regardless though, Construct Classic is VERY nice. I would even pay for a Construct Classic upgrade in the future that had UI improvements from C2. Well perhaps you disagree, its your product afterall I just had to chime in on this. Anything to stop using the headache inducing Game Maker. Seriously.

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  • All the Windows Store export options are under the "Windows Store" export option. There's a new item in the list in the next dialog in r209 for Windows 10 export.

    Thanks, but now I see a new problem, so how do I compile this to a .exe? I just get a bunch of .js files that only get launched from windows visual studio. Also the performance is worse than nw.js. But I thought the benefit of using windows studio is it could always compile? it doesnt let me. Any guides for compiling?

  • Woah you add this but for some the windows 10 export option isnt showing?? Is it windows store? what gives any step by step guide?

  • thanks, its more useful than it looks for people beginning to figure out isometric dimensions.

  • Artwork is fine, but the character art and scenery could use some shading. Shading can create the illusion of improved depth.

  • // Initialise Code to a random number
    For each Object1
    --Object1.Code = random(1,10)[/code:2gamflam]
    
    // also say Object2 has an instance variable "CodeSum", which has a default value 0
    
    [b][u]For each Object2[/u][/b] <-----------------------
    
    Sub Event:
    
    [b][u]For each Object1[/u][/b] <-----------------------
    --Object2.CodeSum += Object1.Code // offending line
    
    Try that.
    
    But this will work:
    
    Local Variable AddAll = 0
    
    [b][u]For each Object1[/u][/b] <-----------------------
    --Add to Local Variable AddAll Object1.Code
    
    [b][u]For Object2[/u][/b] <-----------------------
    --Set CodeSum to Local Variable AddAll
  • Ever had difficulties calculating the dimensions for your custom isometric image objects? Well I made a stupid little tool that handles alot of the basic math for you and makes it easier to keep track of data like:

    1. The third of your over all image height to start drawing from if youre doing it that way or wanting to know.

    2. Width and Height of your cubemap BASE.

    3. a readme with some links to very help topics on isometric data.

    4. Visualize your work flow with isometric measurements

    5. Maybe? easier than calculator?

    SCREENSHOT:

    *MANUAL LINK TO IMAGE*

    http://i.imgur.(DELETE THIS)com/lv69hi2.png

    DOWNLOAD:*IF URL DOESNT WORK COPY AND PASTE THIS*

    https://bitbucket.(DELETE THIS TEXT AFTER COPY AND PASTE)org/api/2.0/snippets/l3lt03g3mpixelzz/Xq6yR/2df87def79b6f6c65a467dfb60ff874eaa4eb1ad/files/blob

    Install Guide:

    1. Download blob file from link above and open with 7zip or zip.

    2. Done.

    Make sure to check out the readme for some very useful links and tips on isometrics.

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Itenimum1

Member since 12 Jun, 2015

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