eka's Recent Forum Activity

  • Hi,

    How do I create a Sprite Font from a ttf? Is it possible?

    Thanks.

  • In the end I scattered a little more, it was too dense.

    dop2000Thanks for your help!

  • Wow that addon is something out of this world...

  • This is what I got spawning sprites and then killing them at the end... the problem is that at the start you can see a black void... don't know how to trick that ... maybe wait till all the stars fill the screen and then start the game?

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    Edit: wrong video id

  • Vertically in the background. Like a kind of rain but with depth speed... I'm almost done with doing it by hand but I have to tweak the rate and speed. I wanted to know if that is too much and if there is a better way.

    thanks.

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  • How can I create a starfield background with depth/speed of the stars?

    Should I do it by hand or is there a way to use particles?

    Thanks.

  • Hi,

    What would be the difference in using Sprite Font vs Text? I can't see to grasp the advantage of one over the other.

    Thanks.

    Tagged:

  • Try add the "set animation frame" right after you create the new object and "stop" the animation.

    Yeah my problem was that the Animation Speed in the Object was different that 0 so when creating the object it will start animating... another problem was that the position of the newly created object was being put at index -2 instead of -1 ... don't know why I thought that the new instance already existed when creating object... but it didn't so the last was -1.

    Thanks.

  • Hi,

    I'm creating a moving Street and the Street sprite has 3 animation frames so I can change the Sprite randomly when creating the object ... but for some reason it's showing a strange behavious.

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    Here is the Sprite itself

    And the eventsheet:

    Is there a better way to do this?

    Thanks.

  • Key alias should be Key name... check with that tool I told you and see the list, it will give you the correct names/aliases

  • Did you try to list all the keys to see if that key name is included?

    keytool -list -keystore {path to keystore} -storepass {password} -v

    Maybe the name you are providing is not right?

  • OK, I figured something better than creating/destroying.

    The idea is to have a boolean instance variable that says if it's active.

    So when I want to hide it I set visible to False and IsActive to False.

    So when I have a touch event I also check for the IsActive instance variable to respond.

    Is that good or there is something more Construct way?

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eka

Member since 11 Jun, 2015

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