ironmanx's Recent Forum Activity

  • Thanks. I must have been mistaken.It does say: "You'll need a Construct 2 license to publish to iOS. See the store for options."

    I think maybe my confusion was at the very start of the IOS tutorial it states:

    "Creating a game for iPhone or iPad is easy with Construct 2. If you haven't already, download the Free edition and get going with the Beginner's guide!"

  • Looks like the compare version page says the Free Edition has No IOS or Android deployment.

    I have not been on here in awhile. I saw the Level Zero book mentioned else where and came it check it out.

    I thought for sure the free version use to support IOS and Android deployment. In fact if you click on the link it takes you to a tutorial on building IOS apps using the free edition and Cordova.

    Has this changed can you no longer use the free edition for IOS and Android?

  • Thanks for the replies.

    I can do what i want to do with out using a for loop i was just trying to figure out how to have less "actions"

    Right now my actions are:

    Move 5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move 5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move 5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move 5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move 5 pixels at Angel 90.

    Wait 10 Seconds.

    Move -5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move -5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move -5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move -5 pixels at Angel 90.

    Wait 0.3 seconds.

    Move -5 pixels at Angel 90.

    Trying to find out a more condensed way of doing this.

  • Oh and I should clarify I want to do it with in the condition because i want to move wait then move back.

    So some pseudo code:

    If (mouse == Clicked)
    {
         For (i=0; I < 10; i++)
        {
             Sprite.x = Sprite.x + 10;
         }
    
        Wait(10 Seconds)
    
        For (i=0; I < 10; i++)
       {
             Sprite.x = Sprite.x - 10;
       }
    
    }[/code:2pzsb4uo]
  • Is there away to do a for loop within a condition. I know how to do it as a condition.

    On left mouse click

    for each sprite

    do a for loop 10 times.

    I'm trying to make it so when you click on a sprite it moves that sprite.

    I'm trying to not have so much "code" for the movement.

  • Ya what I recently discovered is you can make a invisible sprite and attach it to your character. Then tell your pathfinder to regenerate the region around that invisible sprite.

    Is there a tutorial or anything else with more information on doing this?

  • I'm going to have to call "Regenerate Obstacle Map" after every move X pixels is called.

    Is there a better way?

    Calling "Regenerate Obstacle Map" after every move X pixels is called is making the game very choppy. Going to have to find another way to move the gate.

    Any Suggestions?

  • Ok so calling Regenerate Obstacle map fixes this issue.

    I'm going to have to call "Regenerate Obstacle Map" after every move X pixels is called.

    Is there a better way?

    Thanks.

  • "Not sure what is going on here. Is the collision region not moving with the object and staying behind?"

    Yep this is what is happening. I tested this out by placing the gate in the middle of my map. Moving the gate then watching the path the player takes around the gate.

    So how do i Fix this issue?

  • Creating a Top Down game using mouse click path finding to move.

    I built a Wall of Solid objects.

    Created a spot were I placed a Gate (Solid Object).

    When you click the gate it opens (Move 5 pixels at angle 90. Wait 3 seconds. Move 5 pixels Again ect... until its out of the way)

    So the gate gets to the point where it is completely out of my way.

    However i can't move through the opening (its big enough).

    Not sure what is going on here. Is the collision region not moving with the object and staying behind?

  • Wastrel

    I know this is old. I would like to take a look at this example but am unable to download. Any chance for a new link?

    Thanks.

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  • I'm new to Construct 2. Just playing around with a 3rd person/top down shooter.

    I want to be able to construct a fence.

    I want to have the fence cast a proper shadow. How do i set the z order or allow objects to not touch the ground.

    I can set the height but i would like to set the start and ending height of an object.

    Something like this:

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ironmanx

Member since 10 Jun, 2015

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