EpicTortoise's Recent Forum Activity

  • I posted a problem that might not be able to be solved earlier, so I took another alternative I thought would work. Here�s the problem:

    I decided to go for the wrap effect in order to simulate an enless space... problem is... enemy objects in my game all have physics behaviour. After the player wraps, enemies stop following it.

    Is there a way to simulate it so the enemies follow the player through the wrap?

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  • Hi everyone! This is my first time posting... and I must say I�m really happy to have learned about this program and to be able to use it.

    I�m trying to make a game using a lot of physics behaviour on objects. It�s set on infinite space... and everything works perfectly except when the these objects reach a certain limit/border. They get stuck somewhere around 5000 to 10,000 pixels away from the layout.

    I�m not sure if there�s a way around this. The main player has physics behaviour also, and gets stuck too when reaching this invisible border.

    I tried taking away the physics behaviour out of the main player and some objects... they seem unaffected by this problem. seems to be a physics behaviour issue.

    Is there a way around this or am I on the wrong track? I've searched for similar posts but couldn�t find any on the search bar.

    I�d really appreciate the help!

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EpicTortoise

Member since 18 May, 2011

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