Hi.
I guess problem with dying is about "if health less than" events.
If health less than 8 do this
If health less than 6 do this
But if health less than 6 it means it's also less than 8 which means both conditions are true. I guess you should use 2 events on same event line like this;
if health less than 8 and if it's greater than 6, do this.
I think it should solve that problem.
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I think at the start of events, on "on left clicken on klapp11" event adding 5 to countdown variable is causing to a bug. I think you should change it like;
If klapp11 animation frame equals to 2
on left clicked on klapp 11 than do this. Otherwise if player keeps clicking to green button, it adds 5 to countdown.