ginnungagap's Recent Forum Activity

  • I would love have it on Steam me to. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello,

    I am from France and I am very happy to be here. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ah, yes, I always see that bug. Fortunely, it is rare and come randomly. I don't find any fix for it actually, the only solution is just to retry the level... <img src="smileys/smiley6.gif" border="0" align="middle" />

    I see also monster stuck in wall sometimes.

    I hope don't have theses bugs with Construct 2 version.

  • Hello, <img src="smileys/smiley1.gif" border="0" align="middle">

    It's a little Mario like platformer using a time based clone concept and 8 bits like graphics.

    I made it some month ago with Construct Classic. There is only One level at this time.

    I plan to maybe redone it from scratch with Construct 2 and finish it (With in addition some physics and lemmings).

    But, I need your opinion before continue :

    What do you like in that game?

    What do you don't like ?

    If you finish the level :

    How many try you do for finish the level ?

    What is your final score ?

    Thanks <img src="smileys/smiley2.gif" border="0" align="middle">

    <center>

    Download Demo Here</center>

  • Thanks. that work good <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hello,

    I have a little bug when my platform player is on a vertical moving platform :

    .Cap (Run Preview for see the bug)

    I Tried also to use "Per pixel" collision, but the player pass through the platform. <img src="smileys/smiley18.gif" border="0" align="middle">

    Any Idea on how solve this ?

    Thanks in advance <img src="smileys/smiley1.gif" border="0" align="middle">

  • Very nice. A very big thanks for this .

    It is perfect.

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  • Very interesting, it is exactly what I need. I will attempt to do the same with animation. Thanks

    Just a little question, In your Cap, you reset the position of the player at the re-start. Is it possible to reset the positions of all objets (Enemies, moving platforms,...) in the layout easily ? Or restart the entire layout without loose saved arrays ?

    In an advanced level, my hero will be able to shoot projectiles. Is it possible to record/play the shot if I wan't my clones shoot also ?

    thanks again.

  • Hello,

    I need to do a record/play function like these flash games :

    http://www.nekogames.jp/shockwave/cursor10.swf

    http://www.nekogames.jp/shockwave/cursor2.swf

    In my case, it is for a platform game. I want record the player's action, restart the level and play the recorded action on many clones exactly like in theses flash.

    Is this possible ? how can I do that ?

    Thanks.

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ginnungagap

Member since 14 May, 2011

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