bclikesyou's Recent Forum Activity

  • I'm attempting to fill a column of 4 squares with color. Once all 4 are filled, I move on to the next column.

    I'm picking random values from an array by using

    array.at(round(random(0,3)))[/code:31vn5vtc] to pick which square to fill but the problem is it will repeat values and I don't want it to do that. I want it to only pick 4 times and then move on.
    
    Should I delete them as I pick them?
  • 99Instances2Go

    Thanks! Super helpful.

    One issue I'm running in to is that there is no check if an object is already in a position so it's stacking instances. Any ideas on how to go about that?

  • Goal: I'd like for those colored blocks to appear randomly, one at a time, on screen based on a global variable's value. Each one has a set x and y; so the position doesn't have to be random, just which one shows up.

    So for example:

    variable = 5 | one block shows up

    variable = 10 | another shows up

    etc.

    I imagine I have to use some check that looks to see "if on screen..." but other than that, I haven't figured it out correctly without having them all show up or none of them showing up. I'm going with "if on screen..." because the blocks can be destroyed and I would like for them to appear again.

  • Development continues!

    "Yeah that's cool dude, but you started this game 2 years ago. Where are you really at?"

    Fair enough! Here is whats left:

    • Level 3 and Level 4 design/layout
    • Code cut scene sequences for Level 3 and the end
    • Main menu
    • Polish pass
    • Steam integration
    • Probable frustration with nw.js export not working right

    So that is a quick list of what is left. I'm not too intimidated by it since most of it doesn't consist of developing new things; just arranging things that are already developed. Just finished all enemies and final boss for the last level. Up next is level design for Level 3 and Level 4. To me, level design is a breeze and should only take a week or two.

    Excited to see the end of the tunnel!

  • Got our artist's new cut scenes in the game!

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  • Got this riot shield bot set up. Might make him taller so you need to double-jump him...

  • Hey everyone!

    Development on ASRS slowed down a bit this March due to a ton of travel for work. BUT! I've got additional help both with development and art and things are moving forward. My plan is to finish content by May and use the summer to polish it. We'll see if I manage to stick to that schedule

    Rotgut Thanks! I used the Magistross dialogue plugin. Super good!

    I'm mostly focusing on the PC version (since that's the platform I'm developing on) but may do an MacOS version after the initial release.

    guimaraf Thanks for the feedback! I've since eliminated the card/barrier mechanic. Levels are now more linear (similar to megaman levels) and good news: there will be a dash ability in the final release of the game

  • Happy, even relieved that you keep this going. Oh i know too the pains (an pleasures) of developing one big project solo on your own -- but you're no more solo on your own, seemingly. Congratulations dude! ASRH keeps looking and feeling brilliant. Last level, level four?

    Thanks!

    Yeah Level 4 will be the last one. Each level has at least 3 stages, so it'll be like Level 1-1, 1-2, etc.

  • SOMBRERO will be in the Intel area at GDC. If you're going, stop on by, give the game a whirl, and say hello!

    http://store.steampowered.com/app/472690/

    I'll try and swing by!

  • I'm still alive!

    Here's a quick gif of Level 4 art. Just a start for now; still need to fill in the layers and make it feel more full.

    Three big announcements:

    First off, I'm now working in the game industry! I recently started working for Rochester Institute of Technology (RIT) as a Digital Games Hub Coordinator. I've been super busy but I love the work I'm doing.

    So because of the new job, I brought on a friend to help me finish the game. He will be designing some enemies and a boss and basically be handling a bunch of the coding. Hoping this will speed things up! Check out his games here: http://yesandgames.com/

    Lastly, I'll be at GDC! I'll be near the college booths. Come stop by!

  • So I'd like to adjust the Luminosity over time. For example, while holding down shift, the luminosity (parameter 2) would increase by 5 between the values of 100 to 200 every .2 seconds. Right now it's set to "0" so ignore that.

    My question is what would the math look like in the value section. I tried lerp(100,200,5) but that wasn't right.

  • Holidays are over and I'm back at it!

    Double-jump is working great and now I've added the dash. It will break blocks (for secrets!) and let you evade enemies. Small icon in the upper right lets you know when your dash has "cooled down".

    Up next: charged shot!

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bclikesyou

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